feat: updated engine version to 4.4-rc1
This commit is contained in:
parent
ee00efde1f
commit
21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions
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@ -29,23 +29,32 @@
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/**************************************************************************/
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#include "editor_interface.h"
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#include "editor_interface.compat.inc"
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#include "core/config/project_settings.h"
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#include "editor/create_dialog.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_feature_profile.h"
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#include "editor/editor_main_screen.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/filesystem_dock.h"
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#include "editor/gui/editor_quick_open_dialog.h"
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#include "editor/gui/editor_run_bar.h"
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#include "editor/gui/editor_scene_tabs.h"
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#include "editor/gui/editor_toaster.h"
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#include "editor/gui/scene_tree_editor.h"
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#include "editor/inspector_dock.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/property_selector.h"
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#include "editor/themes/editor_scale.h"
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#include "main/main.h"
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#include "plugins/editor_preview_plugins.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/main/window.h"
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@ -86,6 +95,35 @@ Ref<EditorSettings> EditorInterface::get_editor_settings() const {
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return EditorSettings::get_singleton();
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}
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EditorToaster *EditorInterface::get_editor_toaster() const {
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return EditorToaster::get_singleton();
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}
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EditorUndoRedoManager *EditorInterface::get_editor_undo_redo() const {
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return EditorUndoRedoManager::get_singleton();
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}
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AABB EditorInterface::_calculate_aabb_for_scene(Node *p_node, AABB &p_scene_aabb) {
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MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node);
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if (mesh_node && mesh_node->get_mesh().is_valid()) {
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Transform3D accum_xform;
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Node3D *base = mesh_node;
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while (base) {
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accum_xform = base->get_transform() * accum_xform;
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base = Object::cast_to<Node3D>(base->get_parent());
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}
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AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
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p_scene_aabb.merge_with(aabb);
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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p_scene_aabb = _calculate_aabb_for_scene(p_node->get_child(i), p_scene_aabb);
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}
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return p_scene_aabb;
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}
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TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
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Vector<Ref<Mesh>> meshes;
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@ -131,7 +169,7 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
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for (int i = 0; i < p_meshes.size(); i++) {
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const Ref<Mesh> &mesh = p_meshes[i];
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if (!mesh.is_valid()) {
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if (mesh.is_null()) {
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textures.push_back(Ref<Texture2D>());
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continue;
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}
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@ -172,7 +210,7 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
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Main::iteration();
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Main::iteration();
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Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
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ERR_CONTINUE(!img.is_valid() || img->is_empty());
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ERR_CONTINUE(img.is_null() || img->is_empty());
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Ref<ImageTexture> it = ImageTexture::create_from_image(img);
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RS::get_singleton()->free(inst);
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@ -191,6 +229,137 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
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return textures;
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}
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void EditorInterface::make_scene_preview(const String &p_path, Node *p_scene, int p_preview_size) {
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ERR_FAIL_NULL_MSG(p_scene, "The provided scene is null.");
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ERR_FAIL_COND_MSG(p_scene->is_inside_tree(), "The scene must not be inside the tree.");
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ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be called from the editor.");
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ERR_FAIL_NULL_MSG(EditorNode::get_singleton(), "EditorNode doesn't exist.");
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SubViewport *sub_viewport_node = memnew(SubViewport);
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AABB scene_aabb;
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scene_aabb = _calculate_aabb_for_scene(p_scene, scene_aabb);
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sub_viewport_node->set_update_mode(SubViewport::UPDATE_ALWAYS);
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sub_viewport_node->set_size(Vector2i(p_preview_size, p_preview_size));
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sub_viewport_node->set_transparent_background(false);
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Ref<World3D> world;
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world.instantiate();
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sub_viewport_node->set_world_3d(world);
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EditorNode::get_singleton()->add_child(sub_viewport_node);
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Ref<Environment> env;
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env.instantiate();
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env->set_background(Environment::BG_CLEAR_COLOR);
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Ref<CameraAttributesPractical> camera_attributes;
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camera_attributes.instantiate();
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Node3D *root = memnew(Node3D);
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root->set_name("Root");
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sub_viewport_node->add_child(root);
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Camera3D *camera = memnew(Camera3D);
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camera->set_environment(env);
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camera->set_attributes(camera_attributes);
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camera->set_name("Camera3D");
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root->add_child(camera);
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camera->set_current(true);
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camera->set_position(Vector3(0.0, 0.0, 3.0));
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DirectionalLight3D *light = memnew(DirectionalLight3D);
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light->set_name("Light");
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DirectionalLight3D *light2 = memnew(DirectionalLight3D);
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light2->set_name("Light2");
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light2->set_color(Color(0.7, 0.7, 0.7, 1.0));
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root->add_child(light);
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root->add_child(light2);
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sub_viewport_node->add_child(p_scene);
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// Calculate the camera and lighting position based on the size of the scene.
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Vector3 center = scene_aabb.get_center();
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float camera_size = scene_aabb.get_longest_axis_size();
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const float cam_rot_x = -Math_PI / 4;
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const float cam_rot_y = -Math_PI / 4;
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camera->set_orthogonal(camera_size * 2.0, 0.0001, camera_size * 2.0);
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Transform3D xf;
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xf.basis = Basis(Vector3(0, 1, 0), cam_rot_y) * Basis(Vector3(1, 0, 0), cam_rot_x);
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xf.origin = center;
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xf.translate_local(0, 0, camera_size);
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camera->set_transform(xf);
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Transform3D xform;
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xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
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xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
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light->set_transform(xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
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light2->set_transform(xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
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// Update the renderer to get the screenshot.
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DisplayServer::get_singleton()->process_events();
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Main::iteration();
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Main::iteration();
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// Get the texture.
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Ref<Texture2D> texture = sub_viewport_node->get_texture();
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ERR_FAIL_COND_MSG(texture.is_null(), "Failed to get texture from sub_viewport_node.");
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// Remove the initial scene node.
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sub_viewport_node->remove_child(p_scene);
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// Cleanup the viewport.
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if (sub_viewport_node) {
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if (sub_viewport_node->get_parent()) {
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sub_viewport_node->get_parent()->remove_child(sub_viewport_node);
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}
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sub_viewport_node->queue_free();
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sub_viewport_node = nullptr;
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}
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// Now generate the cache image.
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Ref<Image> img = texture->get_image();
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if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
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img = img->duplicate();
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int preview_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
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preview_size *= EDSCALE;
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int vp_size = MIN(img->get_width(), img->get_height());
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int x = (img->get_width() - vp_size) / 2;
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int y = (img->get_height() - vp_size) / 2;
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if (vp_size < preview_size) {
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img->crop_from_point(x, y, vp_size, vp_size);
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} else {
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int ratio = vp_size / preview_size;
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int size = preview_size * MAX(1, ratio / 2);
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x = (img->get_width() - size) / 2;
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y = (img->get_height() - size) / 2;
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img->crop_from_point(x, y, size, size);
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img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS);
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}
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img->convert(Image::FORMAT_RGB8);
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String temp_path = EditorPaths::get_singleton()->get_cache_dir();
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String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
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cache_base = temp_path.path_join("resthumb-" + cache_base);
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post_process_preview(img);
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img->save_png(cache_base + ".png");
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}
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EditorResourcePreview::get_singleton()->check_for_invalidation(p_path);
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EditorFileSystem::get_singleton()->emit_signal(SNAME("filesystem_changed"));
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}
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void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
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EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
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}
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@ -210,7 +379,7 @@ Control *EditorInterface::get_base_control() const {
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}
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VBoxContainer *EditorInterface::get_editor_main_screen() const {
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return EditorNode::get_singleton()->get_main_screen_control();
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return EditorNode::get_singleton()->get_editor_main_screen()->get_control();
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}
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ScriptEditor *EditorInterface::get_script_editor() const {
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@ -227,7 +396,7 @@ SubViewport *EditorInterface::get_editor_viewport_3d(int p_idx) const {
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}
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void EditorInterface::set_main_screen_editor(const String &p_name) {
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EditorNode::get_singleton()->select_editor_by_name(p_name);
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EditorNode::get_singleton()->get_editor_main_screen()->select_by_name(p_name);
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}
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void EditorInterface::set_distraction_free_mode(bool p_enter) {
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@ -272,15 +441,11 @@ void EditorInterface::set_current_feature_profile(const String &p_profile_name)
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// Editor dialogs.
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void EditorInterface::popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types) {
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// TODO: Should reuse dialog instance instead of creating a fresh one, but need to rework set_valid_types first.
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if (node_selector) {
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node_selector->disconnect(SNAME("selected"), callable_mp(this, &EditorInterface::_node_selected).bind(p_callback));
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node_selector->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_node_selection_canceled).bind(p_callback));
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get_base_control()->remove_child(node_selector);
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node_selector->queue_free();
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void EditorInterface::popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types, Node *p_current_value) {
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if (!node_selector) {
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node_selector = memnew(SceneTreeDialog);
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get_base_control()->add_child(node_selector);
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}
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node_selector = memnew(SceneTreeDialog);
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Vector<StringName> valid_types;
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int length = p_valid_types.size();
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@ -289,27 +454,18 @@ void EditorInterface::popup_node_selector(const Callable &p_callback, const Type
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valid_types.write[i] = p_valid_types[i];
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}
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node_selector->set_valid_types(valid_types);
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node_selector->popup_scenetree_dialog(p_current_value);
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get_base_control()->add_child(node_selector);
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node_selector->popup_scenetree_dialog();
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const Callable selected_callback = callable_mp(this, &EditorInterface::_node_selected).bind(p_callback);
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node_selector->connect(SNAME("selected"), selected_callback, CONNECT_DEFERRED);
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const Callable canceled_callback = callable_mp(this, &EditorInterface::_node_selection_canceled).bind(p_callback);
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node_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
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const Callable callback = callable_mp(this, &EditorInterface::_node_selected);
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node_selector->connect(SNAME("selected"), callback.bind(p_callback), CONNECT_DEFERRED);
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node_selector->connect(SNAME("canceled"), callback.bind(NodePath(), p_callback), CONNECT_DEFERRED);
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}
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void EditorInterface::popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter) {
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// TODO: Should reuse dialog instance instead of creating a fresh one, but need to rework set_type_filter first.
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if (property_selector) {
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property_selector->disconnect(SNAME("selected"), callable_mp(this, &EditorInterface::_property_selected).bind(p_callback));
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property_selector->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_property_selection_canceled).bind(p_callback));
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get_base_control()->remove_child(property_selector);
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property_selector->queue_free();
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void EditorInterface::popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter, const String &p_current_value) {
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if (!property_selector) {
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property_selector = memnew(PropertySelector);
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get_base_control()->add_child(property_selector);
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}
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property_selector = memnew(PropertySelector);
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Vector<Variant::Type> type_filter;
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int length = p_type_filter.size();
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@ -318,33 +474,119 @@ void EditorInterface::popup_property_selector(Object *p_object, const Callable &
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type_filter.write[i] = (Variant::Type)p_type_filter[i];
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}
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property_selector->set_type_filter(type_filter);
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property_selector->select_property_from_instance(p_object, p_current_value);
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get_base_control()->add_child(property_selector);
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const Callable callback = callable_mp(this, &EditorInterface::_property_selected);
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property_selector->connect(SNAME("selected"), callback.bind(p_callback), CONNECT_DEFERRED);
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property_selector->connect(SNAME("canceled"), callback.bind(String(), p_callback), CONNECT_DEFERRED);
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}
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property_selector->select_property_from_instance(p_object);
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void EditorInterface::popup_method_selector(Object *p_object, const Callable &p_callback, const String &p_current_value) {
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if (!method_selector) {
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method_selector = memnew(PropertySelector);
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get_base_control()->add_child(method_selector);
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}
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const Callable selected_callback = callable_mp(this, &EditorInterface::_property_selected).bind(p_callback);
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property_selector->connect(SNAME("selected"), selected_callback, CONNECT_DEFERRED);
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method_selector->select_method_from_instance(p_object, p_current_value);
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const Callable canceled_callback = callable_mp(this, &EditorInterface::_property_selection_canceled).bind(p_callback);
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property_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
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const Callable callback = callable_mp(this, &EditorInterface::_method_selected);
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method_selector->connect(SNAME("selected"), callback.bind(p_callback), CONNECT_DEFERRED);
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method_selector->connect(SNAME("canceled"), callback.bind(String(), p_callback), CONNECT_DEFERRED);
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}
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void EditorInterface::popup_quick_open(const Callable &p_callback, const TypedArray<StringName> &p_base_types) {
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StringName required_type = SNAME("Resource");
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Vector<StringName> base_types;
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if (p_base_types.is_empty()) {
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base_types.append(required_type);
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} else {
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for (int i = 0; i < p_base_types.size(); i++) {
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StringName type = p_base_types[i];
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ERR_FAIL_COND_MSG(!(ClassDB::is_parent_class(type, required_type) || EditorNode::get_editor_data().script_class_is_parent(type, required_type)), "Only types deriving from Resource are supported in the quick open dialog.");
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base_types.append(type);
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}
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}
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EditorQuickOpenDialog *quick_open = EditorNode::get_singleton()->get_quick_open_dialog();
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quick_open->connect(SNAME("canceled"), callable_mp(this, &EditorInterface::_quick_open).bind(String(), p_callback));
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quick_open->popup_dialog(base_types, callable_mp(this, &EditorInterface::_quick_open).bind(p_callback));
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}
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void EditorInterface::popup_create_dialog(const Callable &p_callback, const StringName &p_base_type, const String &p_current_type, const String &p_dialog_title, const TypedArray<StringName> &p_custom_type_blocklist) {
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if (!create_dialog) {
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create_dialog = memnew(CreateDialog);
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get_base_control()->add_child(create_dialog);
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}
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HashSet<StringName> blocklist;
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for (const Variant &E : p_custom_type_blocklist) {
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blocklist.insert(E);
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}
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create_dialog->set_type_blocklist(blocklist);
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String safe_base_type = p_base_type;
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if (p_base_type.is_empty() || (!ClassDB::class_exists(p_base_type) && !ScriptServer::is_global_class(p_base_type))) {
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ERR_PRINT(vformat("Invalid base type '%s'. The base type has fallen back to 'Object'.", p_base_type));
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safe_base_type = "Object";
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}
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create_dialog->set_base_type(safe_base_type);
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create_dialog->popup_create(false, true, p_current_type, "");
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create_dialog->set_title(p_dialog_title.is_empty() ? vformat(TTR("Create New %s"), p_base_type) : p_dialog_title);
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const Callable callback = callable_mp(this, &EditorInterface::_create_dialog_item_selected);
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create_dialog->connect(SNAME("create"), callback.bind(false, p_callback), CONNECT_DEFERRED);
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create_dialog->connect(SNAME("canceled"), callback.bind(true, p_callback), CONNECT_DEFERRED);
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}
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||||
void EditorInterface::_node_selected(const NodePath &p_node_path, const Callable &p_callback) {
|
||||
const NodePath path = get_edited_scene_root()->get_path().rel_path_to(p_node_path);
|
||||
_call_dialog_callback(p_callback, path, "node selected");
|
||||
}
|
||||
const Callable callback = callable_mp(this, &EditorInterface::_node_selected);
|
||||
node_selector->disconnect(SNAME("selected"), callback);
|
||||
node_selector->disconnect(SNAME("canceled"), callback);
|
||||
|
||||
void EditorInterface::_node_selection_canceled(const Callable &p_callback) {
|
||||
_call_dialog_callback(p_callback, NodePath(), "node selection canceled");
|
||||
if (p_node_path.is_empty()) {
|
||||
_call_dialog_callback(p_callback, NodePath(), "node selection canceled");
|
||||
} else {
|
||||
const NodePath path = get_edited_scene_root()->get_path().rel_path_to(p_node_path);
|
||||
_call_dialog_callback(p_callback, path, "node selected");
|
||||
}
|
||||
}
|
||||
|
||||
void EditorInterface::_property_selected(const String &p_property_name, const Callable &p_callback) {
|
||||
_call_dialog_callback(p_callback, NodePath(p_property_name).get_as_property_path(), "property selected");
|
||||
const Callable callback = callable_mp(this, &EditorInterface::_property_selected);
|
||||
property_selector->disconnect(SNAME("selected"), callback);
|
||||
property_selector->disconnect(SNAME("canceled"), callback);
|
||||
|
||||
if (p_property_name.is_empty()) {
|
||||
_call_dialog_callback(p_callback, NodePath(p_property_name).get_as_property_path(), "property selection canceled");
|
||||
} else {
|
||||
_call_dialog_callback(p_callback, NodePath(p_property_name).get_as_property_path(), "property selected");
|
||||
}
|
||||
}
|
||||
|
||||
void EditorInterface::_property_selection_canceled(const Callable &p_callback) {
|
||||
_call_dialog_callback(p_callback, NodePath(), "property selection canceled");
|
||||
void EditorInterface::_method_selected(const String &p_method_name, const Callable &p_callback) {
|
||||
const Callable callback = callable_mp(this, &EditorInterface::_method_selected);
|
||||
method_selector->disconnect(SNAME("selected"), callback);
|
||||
method_selector->disconnect(SNAME("canceled"), callback);
|
||||
|
||||
if (p_method_name.is_empty()) {
|
||||
_call_dialog_callback(p_callback, p_method_name, "method selection canceled");
|
||||
} else {
|
||||
_call_dialog_callback(p_callback, p_method_name, "method selected");
|
||||
}
|
||||
}
|
||||
|
||||
void EditorInterface::_quick_open(const String &p_file_path, const Callable &p_callback) {
|
||||
EditorQuickOpenDialog *quick_open = EditorNode::get_singleton()->get_quick_open_dialog();
|
||||
quick_open->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_quick_open));
|
||||
_call_dialog_callback(p_callback, p_file_path, "quick open");
|
||||
}
|
||||
|
||||
void EditorInterface::_create_dialog_item_selected(bool p_is_canceled, const Callable &p_callback) {
|
||||
const Callable callback = callable_mp(this, &EditorInterface::_create_dialog_item_selected);
|
||||
create_dialog->disconnect(SNAME("create"), callback);
|
||||
create_dialog->disconnect(SNAME("canceled"), callback);
|
||||
_call_dialog_callback(p_callback, p_is_canceled ? "" : create_dialog->get_selected_type(), "create dialog");
|
||||
}
|
||||
|
||||
void EditorInterface::_call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context) {
|
||||
|
|
@ -401,12 +643,12 @@ void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p
|
|||
ScriptEditor::get_singleton()->edit(p_script, p_line - 1, p_col - 1, p_grab_focus);
|
||||
}
|
||||
|
||||
void EditorInterface::open_scene_from_path(const String &scene_path) {
|
||||
void EditorInterface::open_scene_from_path(const String &scene_path, bool p_set_inherited) {
|
||||
if (EditorNode::get_singleton()->is_changing_scene()) {
|
||||
return;
|
||||
}
|
||||
|
||||
EditorNode::get_singleton()->open_request(scene_path);
|
||||
EditorNode::get_singleton()->open_request(scene_path, p_set_inherited);
|
||||
}
|
||||
|
||||
void EditorInterface::reload_scene_from_path(const String &scene_path) {
|
||||
|
|
@ -525,6 +767,8 @@ void EditorInterface::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
|
||||
ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
|
||||
ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
|
||||
ClassDB::bind_method(D_METHOD("get_editor_toaster"), &EditorInterface::get_editor_toaster);
|
||||
ClassDB::bind_method(D_METHOD("get_editor_undo_redo"), &EditorInterface::get_editor_undo_redo);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
|
||||
|
||||
|
|
@ -559,8 +803,11 @@ void EditorInterface::_bind_methods() {
|
|||
|
||||
// Editor dialogs.
|
||||
|
||||
ClassDB::bind_method(D_METHOD("popup_node_selector", "callback", "valid_types"), &EditorInterface::popup_node_selector, DEFVAL(TypedArray<StringName>()));
|
||||
ClassDB::bind_method(D_METHOD("popup_property_selector", "object", "callback", "type_filter"), &EditorInterface::popup_property_selector, DEFVAL(PackedInt32Array()));
|
||||
ClassDB::bind_method(D_METHOD("popup_node_selector", "callback", "valid_types", "current_value"), &EditorInterface::popup_node_selector, DEFVAL(TypedArray<StringName>()), DEFVAL(Variant()));
|
||||
ClassDB::bind_method(D_METHOD("popup_property_selector", "object", "callback", "type_filter", "current_value"), &EditorInterface::popup_property_selector, DEFVAL(PackedInt32Array()), DEFVAL(String()));
|
||||
ClassDB::bind_method(D_METHOD("popup_method_selector", "object", "callback", "current_value"), &EditorInterface::popup_method_selector, DEFVAL(String()));
|
||||
ClassDB::bind_method(D_METHOD("popup_quick_open", "callback", "base_types"), &EditorInterface::popup_quick_open, DEFVAL(TypedArray<StringName>()));
|
||||
ClassDB::bind_method(D_METHOD("popup_create_dialog", "callback", "base_type", "current_type", "dialog_title", "type_blocklist"), &EditorInterface::popup_create_dialog, DEFVAL(""), DEFVAL(""), DEFVAL(""), DEFVAL(TypedArray<StringName>()));
|
||||
|
||||
// Editor docks.
|
||||
|
||||
|
|
@ -579,7 +826,7 @@ void EditorInterface::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
|
||||
ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
|
||||
ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true));
|
||||
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
|
||||
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath", "set_inherited"), &EditorInterface::open_scene_from_path, DEFVAL(false));
|
||||
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue