feat: updated engine version to 4.4-rc1
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ee00efde1f
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5459 changed files with 1128836 additions and 198305 deletions
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@ -30,7 +30,9 @@
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#include "editor_debugger_tree.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/scene_tree_dock.h"
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@ -124,6 +126,7 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, Mou
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item_menu->clear();
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item_menu->add_icon_item(get_editor_theme_icon(SNAME("CreateNewSceneFrom")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
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item_menu->add_icon_item(get_editor_theme_icon(SNAME("CopyNodePath")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
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item_menu->add_icon_item(get_editor_theme_icon(SNAME("Collapse")), TTR("Expand/Collapse Branch"), ITEM_MENU_EXPAND_COLLAPSE);
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item_menu->set_position(get_screen_position() + get_local_mouse_position());
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item_menu->reset_size();
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item_menu->popup();
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@ -144,23 +147,50 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, Mou
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/// |-E
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///
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void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) {
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set_hide_root(false);
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updating_scene_tree = true;
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const String last_path = get_selected_path();
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const String filter = SceneTreeDock::get_singleton()->get_filter();
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bool filter_changed = filter != last_filter;
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TreeItem *select_item = nullptr;
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bool hide_filtered_out_parents = EDITOR_GET("docks/scene_tree/hide_filtered_out_parents");
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bool should_scroll = scrolling_to_item || filter != last_filter;
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scrolling_to_item = false;
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TreeItem *scroll_item = nullptr;
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// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
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List<Pair<TreeItem *, int>> parents;
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List<ParentItem> parents;
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for (const SceneDebuggerTree::RemoteNode &node : p_tree->nodes) {
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TreeItem *parent = nullptr;
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Pair<TreeItem *, TreeItem *> move_from_to;
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if (parents.size()) { // Find last parent.
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Pair<TreeItem *, int> &p = parents.front()->get();
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parent = p.first;
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if (!(--p.second)) { // If no child left, remove it.
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ParentItem &p = parents.front()->get();
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parent = p.tree_item;
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if (!(--p.child_count)) { // If no child left, remove it.
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parents.pop_front();
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if (hide_filtered_out_parents && !filter.is_subsequence_ofn(parent->get_text(0))) {
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if (parent == get_root()) {
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set_hide_root(true);
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} else {
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move_from_to.first = parent;
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// Find the closest ancestor that matches the filter.
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for (const ParentItem p2 : parents) {
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move_from_to.second = p2.tree_item;
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if (p2.matches_filter || move_from_to.second == get_root()) {
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break;
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}
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}
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if (!move_from_to.second) {
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move_from_to.second = get_root();
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}
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}
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}
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}
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}
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// Add this node.
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TreeItem *item = create_item(parent);
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item->set_text(0, node.name);
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@ -175,29 +205,41 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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}
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item->set_metadata(0, node.id);
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// Set current item as collapsed if necessary (root is never collapsed).
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String current_path;
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if (parent) {
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current_path += (String)parent->get_meta("node_path");
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// Set current item as collapsed if necessary (root is never collapsed).
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if (!unfold_cache.has(node.id)) {
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item->set_collapsed(true);
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}
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}
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item->set_meta("node_path", current_path + "/" + item->get_text(0));
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// Select previously selected node.
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if (debugger_id == p_debugger) { // Can use remote id.
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if (node.id == inspected_object_id) {
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item->select(0);
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if (filter_changed) {
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if (selection_uncollapse_all) {
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selection_uncollapse_all = false;
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// Temporarily set to `false`, to allow caching the unfolds.
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updating_scene_tree = false;
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item->uncollapse_tree();
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updating_scene_tree = true;
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}
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select_item = item;
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if (should_scroll) {
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scroll_item = item;
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}
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}
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} else { // Must use path
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if (last_path == _get_path(item)) {
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updating_scene_tree = false; // Force emission of new selection.
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item->select(0);
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if (filter_changed) {
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scroll_item = item;
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}
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updating_scene_tree = true;
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} else if (last_path == (String)item->get_meta("node_path")) { // Must use path.
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updating_scene_tree = false; // Force emission of new selection.
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select_item = item;
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if (should_scroll) {
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scroll_item = item;
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}
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updating_scene_tree = true;
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}
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// Add buttons.
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@ -229,7 +271,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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// Add in front of the parents stack if children are expected.
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if (node.child_count) {
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parents.push_front(Pair<TreeItem *, int>(item, node.child_count));
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parents.push_front(ParentItem(item, node.child_count, filter.is_subsequence_ofn(item->get_text(0))));
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} else {
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// Apply filters.
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while (parent) {
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@ -237,34 +279,79 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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if (filter.is_subsequence_ofn(item->get_text(0))) {
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break; // Filter matches, must survive.
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}
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parent->remove_child(item);
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memdelete(item);
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if (scroll_item == item) {
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if (select_item == item || scroll_item == item) {
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select_item = nullptr;
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scroll_item = nullptr;
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}
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if (had_siblings) {
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break; // Parent must survive.
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}
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item = parent;
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parent = item->get_parent();
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// Check if parent expects more children.
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for (const Pair<TreeItem *, int> &pair : parents) {
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if (pair.first == item) {
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for (ParentItem &pair : parents) {
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if (pair.tree_item == item) {
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parent = nullptr;
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break; // Might have more children.
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}
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}
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}
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}
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// Move all children to the ancestor that matches the filter, if picked.
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if (move_from_to.first) {
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TreeItem *from = move_from_to.first;
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TypedArray<TreeItem> children = from->get_children();
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if (!children.is_empty()) {
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for (Variant &c : children) {
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TreeItem *ti = Object::cast_to<TreeItem>(c);
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from->remove_child(ti);
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move_from_to.second->add_child(ti);
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}
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from->get_parent()->remove_child(from);
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memdelete(from);
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if (select_item == from || scroll_item == from) {
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select_item = nullptr;
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scroll_item = nullptr;
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}
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}
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}
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}
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debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree.
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if (select_item) {
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select_item->select(0);
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}
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debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
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if (scroll_item) {
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callable_mp((Tree *)this, &Tree::scroll_to_item).call_deferred(scroll_item, false);
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scroll_to_item(scroll_item, false);
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}
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last_filter = filter;
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updating_scene_tree = false;
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}
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void EditorDebuggerTree::select_node(ObjectID p_id) {
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// Manually select, as the tree control may be out-of-date for some reason (e.g. not shown yet).
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selection_uncollapse_all = true;
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inspected_object_id = uint64_t(p_id);
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scrolling_to_item = true;
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emit_signal(SNAME("object_selected"), inspected_object_id, debugger_id);
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if (!updating_scene_tree) {
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// Request a tree refresh.
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EditorDebuggerNode::get_singleton()->request_remote_tree();
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}
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// Set the value immediately, so no update flooding happens and causes a crash.
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updating_scene_tree = true;
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}
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Variant EditorDebuggerTree::get_drag_data(const Point2 &p_point) {
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if (get_button_id_at_position(p_point) != -1) {
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return Variant();
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@ -276,11 +363,14 @@ Variant EditorDebuggerTree::get_drag_data(const Point2 &p_point) {
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}
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String path = selected->get_text(0);
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const int icon_size = get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor));
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HBoxContainer *hb = memnew(HBoxContainer);
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TextureRect *tf = memnew(TextureRect);
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tf->set_texture(selected->get_icon(0));
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tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
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tf->set_custom_minimum_size(Size2(icon_size, icon_size));
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tf->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
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tf->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
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hb->add_child(tf);
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Label *label = memnew(Label(path));
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hb->add_child(label);
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@ -306,22 +396,7 @@ String EditorDebuggerTree::get_selected_path() {
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if (!get_selected()) {
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return "";
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}
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return _get_path(get_selected());
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}
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String EditorDebuggerTree::_get_path(TreeItem *p_item) {
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ERR_FAIL_NULL_V(p_item, "");
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if (p_item->get_parent() == nullptr) {
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return "/root";
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}
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String text = p_item->get_text(0);
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TreeItem *cur = p_item->get_parent();
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while (cur) {
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text = cur->get_text(0) + "/" + text;
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cur = cur->get_parent();
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}
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return "/" + text;
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return get_selected()->get_meta("node_path");
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}
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void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
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@ -350,7 +425,7 @@ void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
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text = ".";
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} else {
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text = text.replace("/root/", "");
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int slash = text.find("/");
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int slash = text.find_char('/');
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if (slash < 0) {
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text = ".";
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} else {
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@ -359,6 +434,21 @@ void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
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}
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DisplayServer::get_singleton()->clipboard_set(text);
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} break;
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case ITEM_MENU_EXPAND_COLLAPSE: {
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TreeItem *s_item = get_selected();
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if (!s_item) {
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s_item = get_root();
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if (!s_item) {
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break;
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}
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}
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bool collapsed = s_item->is_any_collapsed();
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s_item->set_collapsed_recursive(!collapsed);
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ensure_cursor_is_visible();
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}
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}
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}
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