feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -15,6 +15,9 @@
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<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
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If [code]true[/code], the node will have a custom default value.
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</member>
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<member name="enum_names" type="PackedStringArray" setter="set_enum_names" getter="get_enum_names" default="PackedStringArray()">
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The names used for the enum select in the editor. [member hint] must be [constant HINT_ENUM] for this to take effect.
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</member>
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<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntParameter.Hint" default="0">
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Range hint of this node. Use it to customize valid parameter range.
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</member>
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@ -38,7 +41,10 @@
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<constant name="HINT_RANGE_STEP" value="2" enum="Hint">
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The parameter's value must be within the specified range, with the given [member step] between values.
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</constant>
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<constant name="HINT_MAX" value="3" enum="Hint">
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<constant name="HINT_ENUM" value="3" enum="Hint">
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The parameter uses an enum to associate preset values to names in the editor.
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</constant>
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<constant name="HINT_MAX" value="4" enum="Hint">
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Represents the size of the [enum Hint] enum.
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</constant>
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</constants>
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