feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

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@ -67,7 +67,7 @@
<return type="float" />
<param index="0" name="to" type="Vector2" />
<description>
Returns the angle to the given vector, in radians.
Returns the signed angle to the given vector, in radians.
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to.png]Illustration of the returned angle.[/url]
</description>
</method>
@ -213,9 +213,9 @@
<description>
Creates a unit [Vector2] rotated to the given [param angle] in radians. This is equivalent to doing [code]Vector2(cos(angle), sin(angle))[/code] or [code]Vector2.RIGHT.rotated(angle)[/code].
[codeblock]
print(Vector2.from_angle(0)) # Prints (1, 0).
print(Vector2(1, 0).angle()) # Prints 0, which is the angle used above.
print(Vector2.from_angle(PI / 2)) # Prints (0, 1).
print(Vector2.from_angle(0)) # Prints (1.0, 0.0)
print(Vector2(1, 0).angle()) # Prints 0.0, which is the angle used above.
print(Vector2.from_angle(PI / 2)) # Prints (0.0, 1.0)
[/codeblock]
</description>
</method>
@ -270,7 +270,7 @@
<return type="Vector2" />
<param index="0" name="length" type="float" default="1.0" />
<description>
Returns the vector with a maximum length by limiting its length to [param length].
Returns the vector with a maximum length by limiting its length to [param length]. If the vector is non-finite, the result is undefined.
</description>
</method>
<method name="max" qualifiers="const">
@ -424,10 +424,10 @@
</member>
</members>
<constants>
<constant name="AXIS_X" value="0">
<constant name="AXIS_X" value="0" enum="Axis">
Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant>
<constant name="AXIS_Y" value="1">
<constant name="AXIS_Y" value="1" enum="Axis">
Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant>
<constant name="ZERO" value="Vector2(0, 0)">
@ -477,7 +477,7 @@
<description>
Multiplies each component of the [Vector2] by the components of the given [Vector2].
[codeblock]
print(Vector2(10, 20) * Vector2(3, 4)) # Prints "(30, 80)"
print(Vector2(10, 20) * Vector2(3, 4)) # Prints (30.0, 80.0)
[/codeblock]
</description>
</operator>
@ -501,7 +501,7 @@
<description>
Adds each component of the [Vector2] by the components of the given [Vector2].
[codeblock]
print(Vector2(10, 20) + Vector2(3, 4)) # Prints "(13, 24)"
print(Vector2(10, 20) + Vector2(3, 4)) # Prints (13.0, 24.0)
[/codeblock]
</description>
</operator>
@ -511,7 +511,7 @@
<description>
Subtracts each component of the [Vector2] by the components of the given [Vector2].
[codeblock]
print(Vector2(10, 20) - Vector2(3, 4)) # Prints "(7, 16)"
print(Vector2(10, 20) - Vector2(3, 4)) # Prints (7.0, 16.0)
[/codeblock]
</description>
</operator>
@ -521,7 +521,7 @@
<description>
Divides each component of the [Vector2] by the components of the given [Vector2].
[codeblock]
print(Vector2(10, 20) / Vector2(2, 5)) # Prints "(5, 4)"
print(Vector2(10, 20) / Vector2(2, 5)) # Prints (5.0, 4.0)
[/codeblock]
</description>
</operator>