feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -28,7 +28,7 @@
<return type="void" />
<param index="0" name="time_sec" type="float" default="-1" />
<description>
Starts the timer, if it was not started already. Fails if the timer is not inside the tree. If [param time_sec] is greater than [code]0[/code], this value is used for the [member wait_time].
Starts the timer, or resets the timer if it was started already. Fails if the timer is not inside the tree. If [param time_sec] is greater than [code]0[/code], this value is used for the [member wait_time].
[b]Note:[/b] This method does not resume a paused timer. See [member paused].
</description>
</method>
@ -43,6 +43,10 @@
<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" default="false">
If [code]true[/code], the timer will start immediately when it enters the scene tree.
[b]Note:[/b] After the timer enters the tree, this property is automatically set to [code]false[/code].
[b]Note:[/b] This property does nothing when the timer is running in the editor.
</member>
<member name="ignore_time_scale" type="bool" setter="set_ignore_time_scale" getter="is_ignoring_time_scale" default="false">
If [code]true[/code], the timer will ignore [member Engine.time_scale] and update with the real, elapsed time.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" default="false">
If [code]true[/code], the timer will stop after reaching the end. Otherwise, as by default, the timer will automatically restart.