feat: updated engine version to 4.4-rc1
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</methods>
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<members>
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<member name="flip_bend_direction" type="bool" setter="set_flip_bend_direction" getter="get_flip_bend_direction" default="false">
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If [code]true[/code], the bones in the modification will blend outward as opposed to inwards when contracting. If [code]false[/code], the bones will bend inwards when contracting.
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If [code]true[/code], the bones in the modification will bend outward as opposed to inwards when contracting. If [code]false[/code], the bones will bend inwards when contracting.
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</member>
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<member name="target_maximum_distance" type="float" setter="set_target_maximum_distance" getter="get_target_maximum_distance" default="0.0">
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The maximum distance the target can be at. If the target is farther than this distance, the modification will solve as if it's at this maximum distance. When set to [code]0[/code], the modification will solve without distance constraints.
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