feat: updated engine version to 4.4-rc1
This commit is contained in:
parent
ee00efde1f
commit
21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions
33
engine/doc/classes/ShaderIncludeDB.xml
Normal file
33
engine/doc/classes/ShaderIncludeDB.xml
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="ShaderIncludeDB" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Internal database of built in shader include files.
|
||||
</brief_description>
|
||||
<description>
|
||||
This object contains shader fragments from Godot's internal shaders. These can be used when access to internal uniform buffers and/or internal functions is required for instance when composing compositor effects or compute shaders. Only fragments for the current rendering device are loaded.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="get_built_in_include_file" qualifiers="static">
|
||||
<return type="String" />
|
||||
<param index="0" name="filename" type="String" />
|
||||
<description>
|
||||
Returns the code for the built-in shader fragment. You can also access this in your shader code through [code]#include "filename"[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="has_built_in_include_file" qualifiers="static">
|
||||
<return type="bool" />
|
||||
<param index="0" name="filename" type="String" />
|
||||
<description>
|
||||
Returns [code]true[/code] if an include file with this name exists.
|
||||
</description>
|
||||
</method>
|
||||
<method name="list_built_in_include_files" qualifiers="static">
|
||||
<return type="PackedStringArray" />
|
||||
<description>
|
||||
Returns a list of built-in include files that are currently registered.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
</class>
|
||||
Loading…
Add table
Add a link
Reference in a new issue