feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -90,9 +90,13 @@
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<member name="process/size_limit" type="int" setter="" getter="" default="0">
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If set to a value greater than [code]0[/code], the size of the texture is limited on import to a value smaller than or equal to the value specified here. For non-square textures, the size limit affects the longer dimension, with the shorter dimension scaled to preserve aspect ratio. Resizing is performed using cubic interpolation.
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This can be used to reduce memory usage without affecting the source images, or avoid issues with textures not displaying on mobile/web platforms (as these usually can't display textures larger than 4096×4096).
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[b]Note:[/b] Even if this is set to [code]0[/code], import size is limited to the following dimensions for technical reasons. Depending on [member compress/mode], textures will be downsampled on import if necessary:
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- [b]Lossy:[/b] 16383 pixels width or height, whichever is larger;
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- [b]Basis Universal:[/b] 16384 pixels width or height, whichever is larger;
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- [b]All other modes:[/b] 32768 pixels width or height, whichever is larger.
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</member>
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<member name="roughness/mode" type="int" setter="" getter="" default="0">
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The color channel to consider as a roughness map in this texture. Only effective if Roughness > Src Normal is not empty.
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The color channel to consider as a roughness map in this texture. Only effective if [member roughness/src_normal] is not empty.
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</member>
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<member name="roughness/src_normal" type="String" setter="" getter="" default="""">
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The path to the texture to consider as a normal map for roughness filtering on import. Specifying this can help decrease specular aliasing slightly in 3D.
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