feat: updated engine version to 4.4-rc1
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@ -23,6 +23,7 @@
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<param index="1" name="source" type="String" />
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<description>
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Sets [param source] code for the specified shader [param stage]. Equivalent to setting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex].
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[b]Note:[/b] If you set the compute shader source code using this method directly, remember to remove the Godot-specific hint [code]#[compute][/code].
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</description>
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</method>
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</methods>
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