feat: updated engine version to 4.4-rc1
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
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[code]collider_id[/code]: The colliding object's ID.
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[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If the object is an [Area3D], the result is [code](0, 0, 0)[/code].
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[code]normal[/code]: The object's surface normal at the intersection point.
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[code]normal[/code]: The collision normal of the query shape at the intersection point, pointing away from the intersecting object.
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[code]point[/code]: The intersection point.
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[code]rid[/code]: The intersecting object's [RID].
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[code]shape[/code]: The shape index of the colliding shape.
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