feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -28,7 +28,7 @@
<param index="0" name="category" type="int" />
<param index="1" name="option" type="String" />
<description>
Return true whether updating the 3D view of the import dialog needs to be updated if an option has changed.
Should return [code]true[/code] if the 3D view of the import dialog needs to update when changing the given option.
</description>
</method>
<method name="_get_internal_option_visibility" qualifiers="virtual const">
@ -37,7 +37,7 @@
<param index="1" name="for_animation" type="bool" />
<param index="2" name="option" type="String" />
<description>
Return true or false whether a given option should be visible. Return null to ignore.
Should return [code]true[/code] to show the given option, [code]false[/code] to hide the given option, or [code]null[/code] to ignore.
</description>
</method>
<method name="_get_option_visibility" qualifiers="virtual const">
@ -46,7 +46,7 @@
<param index="1" name="for_animation" type="bool" />
<param index="2" name="option" type="String" />
<description>
Return true or false whether a given option should be visible. Return null to ignore.
Should return [code]true[/code] to show the given option, [code]false[/code] to hide the given option, or [code]null[/code] to ignore.
</description>
</method>
<method name="_internal_process" qualifiers="virtual">
@ -71,6 +71,7 @@
<param index="0" name="scene" type="Node" />
<description>
Pre Process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.
Pre process may be used to adjust internal import options in the [code]"nodes"[/code], [code]"meshes"[/code], [code]"animations"[/code] or [code]"materials"[/code] keys inside [code]get_option_value("_subresources")[/code].
</description>
</method>
<method name="add_import_option">