feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -28,7 +28,7 @@
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<param index="0" name="category" type="int" />
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<param index="1" name="option" type="String" />
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<description>
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Return true whether updating the 3D view of the import dialog needs to be updated if an option has changed.
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Should return [code]true[/code] if the 3D view of the import dialog needs to update when changing the given option.
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</description>
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</method>
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<method name="_get_internal_option_visibility" qualifiers="virtual const">
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@ -37,7 +37,7 @@
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<param index="1" name="for_animation" type="bool" />
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<param index="2" name="option" type="String" />
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<description>
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Return true or false whether a given option should be visible. Return null to ignore.
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Should return [code]true[/code] to show the given option, [code]false[/code] to hide the given option, or [code]null[/code] to ignore.
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</description>
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</method>
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<method name="_get_option_visibility" qualifiers="virtual const">
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@ -46,7 +46,7 @@
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<param index="1" name="for_animation" type="bool" />
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<param index="2" name="option" type="String" />
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<description>
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Return true or false whether a given option should be visible. Return null to ignore.
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Should return [code]true[/code] to show the given option, [code]false[/code] to hide the given option, or [code]null[/code] to ignore.
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</description>
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</method>
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<method name="_internal_process" qualifiers="virtual">
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@ -71,6 +71,7 @@
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<param index="0" name="scene" type="Node" />
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<description>
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Pre Process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.
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Pre process may be used to adjust internal import options in the [code]"nodes"[/code], [code]"meshes"[/code], [code]"animations"[/code] or [code]"materials"[/code] keys inside [code]get_option_value("_subresources")[/code].
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</description>
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</method>
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<method name="add_import_option">
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