feat: updated engine version to 4.4-rc1
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@ -13,9 +13,9 @@
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<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/2719</link>
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</tutorials>
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<members>
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<member name="debug_color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color(0, 0, 0, 1)">
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The collision shape debug color.
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[b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 1)[/code] value documented here is a placeholder, and not the actual default debug color.
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<member name="debug_color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color(0, 0, 0, 0)">
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The collision shape color that is displayed in the editor, or in the running project if [b]Debug > Visible Collision Shapes[/b] is checked at the top of the editor.
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[b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 0)[/code] value documented here is a placeholder, and not the actual default debug color.
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</member>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false" keywords="enabled">
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A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
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