feat: updated engine version to 4.4-rc1

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Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

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@ -4,8 +4,7 @@
A built-in data structure that holds a sequence of elements.
</brief_description>
<description>
An array data structure that can contain a sequence of elements of any [Variant] type. Elements are accessed by a numerical index starting at 0. Negative indices are used to count from the back (-1 is the last element, -2 is the second to last, etc.).
[b]Example:[/b]
An array data structure that can contain a sequence of elements of any [Variant] type. Elements are accessed by a numerical index starting at [code]0[/code]. Negative indices are used to count from the back ([code]-1[/code] is the last element, [code]-2[/code] is the second to last, etc.).
[codeblocks]
[gdscript]
var array = ["First", 2, 3, "Last"]
@ -18,14 +17,14 @@
print(array[-3]) # Prints "Second"
[/gdscript]
[csharp]
var array = new Godot.Collections.Array{"First", 2, 3, "Last"};
Godot.Collections.Array array = ["First", 2, 3, "Last"];
GD.Print(array[0]); // Prints "First"
GD.Print(array[2]); // Prints 3
GD.Print(array[array.Count - 1]); // Prints "Last"
GD.Print(array[^1]); // Prints "Last"
array[2] = "Second";
array[1] = "Second";
GD.Print(array[1]); // Prints "Second"
GD.Print(array[array.Count - 3]); // Prints "Second"
GD.Print(array[^3]); // Prints "Second"
[/csharp]
[/codeblocks]
[b]Note:[/b] Arrays are always passed by [b]reference[/b]. To get a copy of an array that can be modified independently of the original array, use [method duplicate].
@ -184,17 +183,17 @@
public override void _Ready()
{
// Prints true (3/3 elements evaluate to true).
// Prints True (3/3 elements evaluate to true).
GD.Print(new Godot.Collections.Array&gt;int&lt; { 6, 10, 6 }.All(GreaterThan5));
// Prints false (1/3 elements evaluate to true).
// Prints False (1/3 elements evaluate to true).
GD.Print(new Godot.Collections.Array&gt;int&lt; { 4, 10, 4 }.All(GreaterThan5));
// Prints false (0/3 elements evaluate to true).
// Prints False (0/3 elements evaluate to true).
GD.Print(new Godot.Collections.Array&gt;int&lt; { 4, 4, 4 }.All(GreaterThan5));
// Prints true (0/0 elements evaluate to true).
// Prints True (0/0 elements evaluate to true).
GD.Print(new Godot.Collections.Array&gt;int&lt; { }.All(GreaterThan5));
// Same as the first line above, but using a lambda function.
GD.Print(new Godot.Collections.Array&gt;int&lt; { 6, 10, 6 }.All(element =&gt; element &gt; 5)); // Prints true
GD.Print(new Godot.Collections.Array&gt;int&lt; { 6, 10, 6 }.All(element =&gt; element &gt; 5)); // Prints True
}
[/csharp]
[/codeblocks]
@ -243,7 +242,7 @@
var numbers = [1, 2, 3]
var extra = [4, 5, 6]
numbers.append_array(extra)
print(nums) # Prints [1, 2, 3, 4, 5, 6]
print(numbers) # Prints [1, 2, 3, 4, 5, 6]
[/codeblock]
</description>
</method>
@ -325,6 +324,7 @@
<param index="0" name="value" type="Variant" />
<description>
Returns the number of times an element is in the array.
To count how many elements in an array satisfy a condition, see [method reduce].
</description>
</method>
<method name="duplicate" qualifiers="const">
@ -358,7 +358,7 @@
print(array) # Prints [2, 2, 2, 2, 2]
[/gdscript]
[csharp]
var array = new Godot.Collections.Array();
Godot.Collections.Array array = [];
array.Resize(5);
array.Fill(2);
GD.Print(array); // Prints [2, 2, 2, 2, 2]
@ -396,6 +396,25 @@
[b]Note:[/b] For performance reasons, the search is affected by [param what]'s [enum Variant.Type]. For example, [code]7[/code] ([int]) and [code]7.0[/code] ([float]) are not considered equal for this method.
</description>
</method>
<method name="find_custom" qualifiers="const">
<return type="int" />
<param index="0" name="method" type="Callable" />
<param index="1" name="from" type="int" default="0" />
<description>
Returns the index of the [b]first[/b] element in the array that causes [param method] to return [code]true[/code], or [code]-1[/code] if there are none. The search's start can be specified with [param from], continuing to the end of the array.
[param method] is a callable that takes an element of the array, and returns a [bool].
[b]Note:[/b] If you just want to know whether the array contains [i]anything[/i] that satisfies [param method], use [method any].
[codeblocks]
[gdscript]
func is_even(number):
return number % 2 == 0
func _ready():
print([1, 3, 4, 7].find_custom(is_even.bind())) # Prints 2
[/gdscript]
[/codeblocks]
</description>
</method>
<method name="front" qualifiers="const">
<return type="Variant" />
<description>
@ -403,6 +422,13 @@
[b]Note:[/b] Unlike with the [code][][/code] operator ([code]array[0][/code]), an error is generated without stopping project execution.
</description>
</method>
<method name="get" qualifiers="const">
<return type="Variant" />
<param index="0" name="index" type="int" />
<description>
Returns the element at the given [param index] in the array. This is the same as using the [code][][/code] operator ([code]array[index][/code]).
</description>
</method>
<method name="get_typed_builtin" qualifiers="const">
<return type="int" />
<description>
@ -434,12 +460,12 @@
print(["inside", 7].has("7")) # Prints false
[/gdscript]
[csharp]
var arr = new Godot.Collections.Array { "inside", 7 };
Godot.Collections.Array arr = ["inside", 7];
// By C# convention, this method is renamed to `Contains`.
GD.Print(arr.Contains("inside")); // Prints true
GD.Print(arr.Contains("outside")); // Prints false
GD.Print(arr.Contains(7)); // Prints true
GD.Print(arr.Contains("7")); // Prints false
GD.Print(arr.Contains("inside")); // Prints True
GD.Print(arr.Contains("outside")); // Prints False
GD.Print(arr.Contains(7)); // Prints True
GD.Print(arr.Contains("7")); // Prints False
[/csharp]
[/codeblocks]
In GDScript, this is equivalent to the [code]in[/code] operator:
@ -547,7 +573,7 @@
print([1, 2, 3.25, "Hi"].pick_random())
[/gdscript]
[csharp]
var array = new Godot.Collections.Array { 1, 2, 3.25f, "Hi" };
Godot.Collections.Array array = [1, 2, 3.25f, "Hi"];
GD.Print(array.PickRandom()); // May print 1, 2, 3.25, or "Hi".
[/csharp]
[/codeblocks]
@ -611,15 +637,26 @@
If [method max] is not desirable, this method may also be used to implement a custom comparator:
[codeblock]
func _ready():
var arr = [Vector2(5, 0), Vector2(3, 4), Vector2(1, 2)]
var arr = [Vector2i(5, 0), Vector2i(3, 4), Vector2i(1, 2)]
var longest_vec = arr.reduce(func(max, vec): return vec if is_length_greater(vec, max) else max)
print(longest_vec) # Prints Vector2(3, 4).
print(longest_vec) # Prints (3, 4)
func is_length_greater(a, b):
return a.length() &gt; b.length()
[/codeblock]
See also [method map], [method filter], [method any] and [method all].
This method can also be used to count how many elements in an array satisfy a certain condition, similar to [method count]:
[codeblock]
func is_even(number):
return number % 2 == 0
func _ready():
var arr = [1, 2, 3, 4, 5]
# If the current element is even, increment count, otherwise leave count the same.
var even_count = arr.reduce(func(count, next): return count + 1 if is_even(next) else count, 0)
print(even_count) # Prints 2
[/codeblock]
See also [method map], [method filter], [method any], and [method all].
</description>
</method>
<method name="remove_at">
@ -655,6 +692,22 @@
Returns the index of the [b]last[/b] occurrence of [param what] in this array, or [code]-1[/code] if there are none. The search's start can be specified with [param from], continuing to the beginning of the array. This method is the reverse of [method find].
</description>
</method>
<method name="rfind_custom" qualifiers="const">
<return type="int" />
<param index="0" name="method" type="Callable" />
<param index="1" name="from" type="int" default="-1" />
<description>
Returns the index of the [b]last[/b] element of the array that causes [param method] to return [code]true[/code], or [code]-1[/code] if there are none. The search's start can be specified with [param from], continuing to the beginning of the array. This method is the reverse of [method find_custom].
</description>
</method>
<method name="set">
<return type="void" />
<param index="0" name="index" type="int" />
<param index="1" name="value" type="Variant" />
<description>
Sets the value of the element at the given [param index] to the given [param value]. This will not change the size of the array, it only changes the value at an index already in the array. This is the same as using the [code][][/code] operator ([code]array[index] = value[/code]).
</description>
</method>
<method name="shuffle">
<return type="void" />
<description>
@ -702,7 +755,7 @@
print(numbers) # Prints [2.5, 5, 8, 10]
[/gdscript]
[csharp]
var numbers = new Godot.Collections.Array { 10, 5, 2.5, 8 };
Godot.Collections.Array numbers = [10, 5, 2.5, 8];
numbers.Sort();
GD.Print(numbers); // Prints [2.5, 5, 8, 10]
[/csharp]
@ -715,7 +768,7 @@
<param index="0" name="func" type="Callable" />
<description>
Sorts the array using a custom [Callable].
[param func] is called as many times as necessary, receiving two array elements as arguments. The function should return [code]true[/code] if the first element should be moved [i]behind[/i] the second one, otherwise it should return [code]false[/code].
[param func] is called as many times as necessary, receiving two array elements as arguments. The function should return [code]true[/code] if the first element should be moved [i]before[/i] the second one, otherwise it should return [code]false[/code].
[codeblock]
func sort_ascending(a, b):
if a[1] &lt; b[1]:
@ -728,7 +781,7 @@
print(my_items) # Prints [["Rice", 4], ["Tomato", 5], ["Apple", 9]]
# Sort descending, using a lambda function.
my_items.sort_custom(func(a, b): return a[0] &gt; b[0])
my_items.sort_custom(func(a, b): return a[1] &gt; b[1])
print(my_items) # Prints [["Apple", 9], ["Tomato", 5], ["Rice", 4]]
[/codeblock]
It may also be necessary to use this method to sort strings by natural order, with [method String.naturalnocasecmp_to], as in the following example:
@ -764,8 +817,8 @@
[/gdscript]
[csharp]
// Note that concatenation is not possible with C#'s native Array type.
var array1 = new Godot.Collections.Array{"One", 2};
var array2 = new Godot.Collections.Array{3, "Four"};
Godot.Collections.Array array1 = ["One", 2];
Godot.Collections.Array array2 = [3, "Four"];
GD.Print(array1 + array2); // Prints ["One", 2, 3, "Four"]
[/csharp]
[/codeblocks]