feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -26,7 +26,7 @@
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Use an expression as a condition for state machine transitions. It is possible to create complex animation advance conditions for switching between states and gives much greater flexibility for creating complex state machines by directly interfacing with the script code.
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</member>
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<member name="advance_mode" type="int" setter="set_advance_mode" getter="get_advance_mode" enum="AnimationNodeStateMachineTransition.AdvanceMode" default="1">
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Determines whether the transition should disabled, enabled when using [method AnimationNodeStateMachinePlayback.travel], or traversed automatically if the [member advance_condition] and [member advance_expression] checks are true (if assigned).
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Determines whether the transition should be disabled, enabled when using [method AnimationNodeStateMachinePlayback.travel], or traversed automatically if the [member advance_condition] and [member advance_expression] checks are [code]true[/code] (if assigned).
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</member>
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<member name="break_loop_at_end" type="bool" setter="set_break_loop_at_end" getter="is_loop_broken_at_end" default="false">
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If [code]true[/code], breaks the loop at the end of the loop cycle for transition, even if the animation is looping.
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@ -41,7 +41,7 @@
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The transition type.
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</member>
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<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
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Ease curve for better control over cross-fade between this state and the next.
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Ease curve for better control over cross-fade between this state and the next. Should be a unit [Curve].
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</member>
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<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
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The time to cross-fade between this state and the next.
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@ -72,7 +72,7 @@
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Only use this transition during [method AnimationNodeStateMachinePlayback.travel].
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</constant>
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<constant name="ADVANCE_MODE_AUTO" value="2" enum="AdvanceMode">
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Automatically use this transition if the [member advance_condition] and [member advance_expression] checks are true (if assigned).
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Automatically use this transition if the [member advance_condition] and [member advance_expression] checks are [code]true[/code] (if assigned).
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</constant>
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</constants>
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</class>
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