feat: updated engine version to 4.4-rc1
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@ -30,8 +30,6 @@
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#include "geometry_3d.h"
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#include "thirdparty/misc/polypartition.h"
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void Geometry3D::get_closest_points_between_segments(const Vector3 &p_p0, const Vector3 &p_p1, const Vector3 &p_q0, const Vector3 &p_q1, Vector3 &r_ps, Vector3 &r_qt) {
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// Based on David Eberly's Computation of Distance Between Line Segments algorithm.
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