feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -35,7 +35,8 @@
#define STB_RECT_PACK_IMPLEMENTATION
#include "thirdparty/misc/stb_rect_pack.h"
#define PRECISION 5 // Based on CMP_EPSILON.
const int clipper_precision = 5; // Based on CMP_EPSILON.
const double clipper_scale = Math::pow(10.0, clipper_precision);
Vector<Vector<Vector2>> Geometry2D::decompose_polygon_in_convex(const Vector<Point2> &polygon) {
Vector<Vector<Vector2>> decomp;
@ -75,7 +76,7 @@ struct _AtlasWorkRect {
Size2i s;
Point2i p;
int idx = 0;
_FORCE_INLINE_ bool operator<(const _AtlasWorkRect &p_r) const { return s.width > p_r.s.width; };
_FORCE_INLINE_ bool operator<(const _AtlasWorkRect &p_r) const { return s.width > p_r.s.width; }
};
struct _AtlasWorkRectResult {
@ -224,7 +225,7 @@ Vector<Vector<Point2>> Geometry2D::_polypaths_do_operation(PolyBooleanOperation
path_b[i] = PointD(p_polypath_b[i].x, p_polypath_b[i].y);
}
ClipperD clp(PRECISION); // Scale points up internally to attain the desired precision.
ClipperD clp(clipper_precision); // Scale points up internally to attain the desired precision.
clp.PreserveCollinear(false); // Remove redundant vertices.
if (is_a_open) {
clp.AddOpenSubject({ path_a });
@ -298,9 +299,10 @@ Vector<Vector<Point2>> Geometry2D::_polypath_offset(const Vector<Point2> &p_poly
}
// Inflate/deflate.
PathsD paths = InflatePaths({ polypath }, p_delta, jt, et, 2.0, PRECISION, 0.0);
// Here the miter_limit = 2.0 and arc_tolerance = 0.0 are Clipper2 defaults,
// and the PRECISION is used to scale points up internally, to attain the desired precision.
PathsD paths = InflatePaths({ polypath }, p_delta, jt, et, 2.0, clipper_precision, 0.25 * clipper_scale);
// Here the points are scaled up internally and
// the arc_tolerance is scaled accordingly
// to attain the desired precision.
Vector<Vector<Point2>> polypaths;
for (PathsD::size_type i = 0; i < paths.size(); ++i) {