feat: added singleton logic to Client-/Server-Node
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8086924141
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4 changed files with 23 additions and 0 deletions
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@ -2,6 +2,7 @@
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#include "ydi_server.h"
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#include <core/config/engine.h>
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ServerNode *ServerNode::singleton_instance{ nullptr };
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String const ServerNode::sig_clue_revealed{ "clue_revealed" };
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String const ServerNode::sig_connection_established{ "connection_established" };
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String const ServerNode::sig_connection_lost{ "connection_lost" };
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@ -13,6 +14,11 @@ void ServerNode::_bind_methods() {
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}
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void ServerNode::enter_tree() {
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if (singleton_instance) {
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print_error("Attempt to create duplicate ServerNode, aborting");
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abort();
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}
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singleton_instance = this;
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ydi::server::open();
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}
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@ -32,6 +38,9 @@ void ServerNode::process(double delta) {
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void ServerNode::exit_tree() {
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ydi::server::close();
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if (singleton_instance == this) {
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singleton_instance = nullptr;
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}
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}
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void ServerNode::_notification(int what) {
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