fix: enabled blender export again
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parent
47150dc10b
commit
025ae980e2
7 changed files with 135 additions and 2 deletions
59
vr-project/3D Models/Block Out VR.blend.import
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59
vr-project/3D Models/Block Out VR.blend.import
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@ -0,0 +1,59 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://2cbtvp67pwom"
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path="res://.godot/imported/Block Out VR.blend-be500409a03961f5b166882e8d26bedb.scn"
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[deps]
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source_file="res://3D Models/Block Out VR.blend"
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dest_files=["res://.godot/imported/Block Out VR.blend-be500409a03961f5b166882e8d26bedb.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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gltf/naming_version=2
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BIN
vr-project/3D Models/Block Out VR.blend.unwrap_cache
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BIN
vr-project/3D Models/Block Out VR.blend.unwrap_cache
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@ -14,9 +14,13 @@ config/name="you_done_it"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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[filesystem]
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[rendering]
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import/blender/enabled=false
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lights_and_shadows/directional_shadow/size=8192
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lights_and_shadows/directional_shadow/size.mobile=4096
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
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lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv=1
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lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv=3
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[xr]
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41
vr-project/scenes/game_scene.tscn
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41
vr-project/scenes/game_scene.tscn
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[gd_scene load_steps=6 format=3 uid="uid://b5m5h30gog3pu"]
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[ext_resource type="PackedScene" uid="uid://2cbtvp67pwom" path="res://3D Models/Block Out VR.blend" id="1_w5aja"]
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[ext_resource type="PackedScene" uid="uid://ctf3dsro4aqon" path="res://vr_base.tscn" id="2_onqr8"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_onqr8"]
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sky_top_color = Color(0.16916332, 0.10069999, 0.19, 1)
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sky_horizon_color = Color(0.14369965, 0.12658381, 0.14890882, 1)
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ground_bottom_color = Color(0, 0, 0, 1)
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ground_horizon_color = Color(0.14369965, 0.12658381, 0.14890882, 1)
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[sub_resource type="Sky" id="Sky_ycayy"]
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sky_material = SubResource("ProceduralSkyMaterial_onqr8")
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[sub_resource type="Environment" id="Environment_bw6k5"]
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background_mode = 1
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sky = SubResource("Sky_ycayy")
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tonemap_mode = 2
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ssao_enabled = true
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sdfgi_cascades = 2
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sdfgi_min_cell_size = 0.1171875
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glow_enabled = true
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[node name="Root" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_bw6k5")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.98699677, 0.08646436, -0.13550279, 0.0054831007, 0.82439643, 0.5659862, 0.1606457, -0.55936956, 0.8132026, 0, 2.8325253, 0)
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light_color = Color(0.64, 0.34559998, 0.6301867, 1)
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light_bake_mode = 1
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shadow_enabled = true
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directional_shadow_mode = 0
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directional_shadow_fade_start = 0.965
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directional_shadow_max_distance = 20.0
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[node name="XROrigin3D" parent="." instance=ExtResource("2_onqr8")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0004169941, 0, -0.95417106)
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[node name="Block Out VR" parent="." instance=ExtResource("1_w5aja")]
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BIN
vr-project/scenes/game_scene/game_scene.exr
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vr-project/scenes/game_scene/game_scene.exr
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29
vr-project/scenes/game_scene/game_scene.exr.import
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29
vr-project/scenes/game_scene/game_scene.exr.import
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@ -0,0 +1,29 @@
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[remap]
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importer="2d_array_texture"
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type="CompressedTexture2DArray"
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uid="uid://ckdhlet43e8my"
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path.bptc="res://.godot/imported/game_scene.exr-f93e17247a16ad01f1faa17e5f9c1ac2.bptc.ctexarray"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://scenes/game_scene/game_scene.exr"
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dest_files=["res://.godot/imported/game_scene.exr-f93e17247a16ad01f1faa17e5f9c1ac2.bptc.ctexarray"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/channel_pack=1
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mipmaps/generate=false
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mipmaps/limit=-1
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slices/horizontal=1
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slices/vertical=1
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BIN
vr-project/scenes/game_scene/game_scene.lmbake
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BIN
vr-project/scenes/game_scene/game_scene.lmbake
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