fix: enabled blender export again

This commit is contained in:
Sara Gerretsen 2025-10-14 18:55:57 +02:00
parent 47150dc10b
commit 025ae980e2
7 changed files with 135 additions and 2 deletions

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@ -0,0 +1,59 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://2cbtvp67pwom"
path="res://.godot/imported/Block Out VR.blend-be500409a03961f5b166882e8d26bedb.scn"
[deps]
source_file="res://3D Models/Block Out VR.blend"
dest_files=["res://.godot/imported/Block Out VR.blend-be500409a03961f5b166882e8d26bedb.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2

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@ -14,9 +14,13 @@ config/name="you_done_it"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
[filesystem]
[rendering]
import/blender/enabled=false
lights_and_shadows/directional_shadow/size=8192
lights_and_shadows/directional_shadow/size.mobile=4096
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv=1
lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv=3
[xr]

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@ -0,0 +1,41 @@
[gd_scene load_steps=6 format=3 uid="uid://b5m5h30gog3pu"]
[ext_resource type="PackedScene" uid="uid://2cbtvp67pwom" path="res://3D Models/Block Out VR.blend" id="1_w5aja"]
[ext_resource type="PackedScene" uid="uid://ctf3dsro4aqon" path="res://vr_base.tscn" id="2_onqr8"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_onqr8"]
sky_top_color = Color(0.16916332, 0.10069999, 0.19, 1)
sky_horizon_color = Color(0.14369965, 0.12658381, 0.14890882, 1)
ground_bottom_color = Color(0, 0, 0, 1)
ground_horizon_color = Color(0.14369965, 0.12658381, 0.14890882, 1)
[sub_resource type="Sky" id="Sky_ycayy"]
sky_material = SubResource("ProceduralSkyMaterial_onqr8")
[sub_resource type="Environment" id="Environment_bw6k5"]
background_mode = 1
sky = SubResource("Sky_ycayy")
tonemap_mode = 2
ssao_enabled = true
sdfgi_cascades = 2
sdfgi_min_cell_size = 0.1171875
glow_enabled = true
[node name="Root" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_bw6k5")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.98699677, 0.08646436, -0.13550279, 0.0054831007, 0.82439643, 0.5659862, 0.1606457, -0.55936956, 0.8132026, 0, 2.8325253, 0)
light_color = Color(0.64, 0.34559998, 0.6301867, 1)
light_bake_mode = 1
shadow_enabled = true
directional_shadow_mode = 0
directional_shadow_fade_start = 0.965
directional_shadow_max_distance = 20.0
[node name="XROrigin3D" parent="." instance=ExtResource("2_onqr8")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0004169941, 0, -0.95417106)
[node name="Block Out VR" parent="." instance=ExtResource("1_w5aja")]

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@ -0,0 +1,29 @@
[remap]
importer="2d_array_texture"
type="CompressedTexture2DArray"
uid="uid://ckdhlet43e8my"
path.bptc="res://.godot/imported/game_scene.exr-f93e17247a16ad01f1faa17e5f9c1ac2.bptc.ctexarray"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://scenes/game_scene/game_scene.exr"
dest_files=["res://.godot/imported/game_scene.exr-f93e17247a16ad01f1faa17e5f9c1ac2.bptc.ctexarray"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/channel_pack=1
mipmaps/generate=false
mipmaps/limit=-1
slices/horizontal=1
slices/vertical=1

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