wave-survival/modules/wave_survival/enemies/enemy_wretched.h

54 lines
1.2 KiB
C++

#ifndef ENEMY_WRETCHED_H
#define ENEMY_WRETCHED_H
#include "wave_survival/enemy_body.h"
#include "wave_survival/state.h"
class PatrolPath;
class NpcUnit;
class StateMachine;
class EnemyWretched : public EnemyBody {
GDCLASS(EnemyWretched, EnemyBody);
static void _bind_methods();
void ready();
protected:
void _notification(int what);
};
/* ============================== STATES ============================== */
class WretchedState : public EnemyState {
GDCLASS(WretchedState, State);
static void _bind_methods() {}
public:
EnemyWretched *get_target() const;
};
class WretchedPatrolState : public EnemyPatrolState {
GDCLASS(WretchedPatrolState, EnemyPatrolState);
static void _bind_methods() {}
public:
String get_next_state() const override;
};
class WretchedChaseState : public EnemyChaseState {
GDCLASS(WretchedChaseState, EnemyChaseState);
static void _bind_methods() {}
public:
virtual String get_next_state() const override;
};
class WretchedAttackState : public WretchedState {
GDCLASS(WretchedAttackState, WretchedState);
static void _bind_methods() {}
public:
virtual void enter_state() override;
virtual String get_next_state() const override;
};
#endif // !ENEMY_WRETCHED_H