wave-survival/modules/wave_survival/weapon_base.h
2025-07-17 12:49:32 +02:00

39 lines
843 B
C++

#ifndef WEAPON_BASE_H
#define WEAPON_BASE_H
#include "scene/3d/node_3d.h"
class AnimationPlayer;
class PlayerCamera;
class PlayerBody;
class PlayerInput;
class WeaponBase : public Node3D {
GDCLASS(WeaponBase, Node3D);
static void _bind_methods();
void ready();
protected:
void _notification(int what);
public:
void set_anim(AnimationPlayer *player);
AnimationPlayer *get_anim() const;
PlayerInput *get_input() const;
PlayerCamera *get_camera() const;
void set_body(PlayerBody *body);
PlayerBody *get_body() const;
virtual bool allows_running() const { return true; }
virtual bool allows_jumping() const { return true; }
virtual void notify_selected() {}
private:
PlayerInput *input{ nullptr };
AnimationPlayer *anim{ nullptr };
PlayerCamera *camera{ nullptr };
PlayerBody *body{ nullptr };
};
#endif // !WEAPON_BASE_H