wave-survival/modules/wave_survival/enemy_body.h

41 lines
1,006 B
C++

#ifndef ENEMY_BODY_H
#define ENEMY_BODY_H
#include "scene/3d/navigation/navigation_agent_3d.h"
#include "scene/3d/physics/character_body_3d.h"
#include "wave_survival/health_status.h"
#include "wave_survival/state_machine.h"
class NpcUnit;
class EnemyBody : public CharacterBody3D {
GDCLASS(EnemyBody, CharacterBody3D);
static void _bind_methods();
void ready();
void physics_process(double delta);
public:
void _notification(int what);
void set_movement_direction(Vector2 direction);
void set_unit(NpcUnit *unit);
NpcUnit *get_unit() const;
NavigationAgent3D *get_nav() const;
void set_movement_speed(float value);
float get_movement_speed() const;
void set_unit_offset(Vector2 offset);
Vector2 get_unit_offset() const;
Vector3 get_unit_offset_3d() const;
private:
float movement_speed{ 1.f };
Vector2 movement_direction{ 0, 0 };
StateMachine *fsm{ nullptr };
NpcUnit *unit{ nullptr };
NavigationAgent3D *nav{ nullptr };
Vector2 unit_offset{ 0, 0 };
};
#endif // !ENEMY_BODY_H