wave-survival/modules/wave_survival/player_camera.h

42 lines
941 B
C++

#ifndef PLAYER_CAMERA_H
#define PLAYER_CAMERA_H
#include "scene/3d/camera_3d.h"
class PlayerBody;
class PlayerCamera : public Camera3D {
GDCLASS(PlayerCamera, Camera3D);
static void _bind_methods();
void on_look_input(Vector2 input);
void lead_weapon(Vector2 movement);
void update_fov();
void update_offset();
void ready();
void process(double delta);
protected:
void _notification(int what);
public:
void set_fov_factor(float value);
float get_fov_factor() const;
void recoil(float r);
private:
float base_fov{ 60.f };
float fov_factor{ 1.0f };
Vector3 home{ 0, 0, 0 };
PlayerBody *body{ nullptr };
bool was_running{ false };
double run_bob_time{ 0.0 };
double run_bob_amplitude{ 0.025 };
double run_bob_frequency{ 14.0 };
double run_bob_blend_out{ 0.2 };
double weapon_lead_limit{ Math::PI * 0.0075 };
double weapon_lead_speed{ 0.15 };
Vector3 weapon_lead_rotation{ 0, 0, 0 };
};
#endif // !PLAYER_CAMERA_H