wave-survival/project/objects/weapons/revolver.tscn

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2.1 KiB
Text

[gd_scene format=3 uid="uid://cfgwif53qypko"]
[ext_resource type="PackedScene" uid="uid://dmkju5w7mfp65" path="res://assets/models/weapons/revolver.blend" id="1_5ynga"]
[sub_resource type="GDScript" id="GDScript_5ynga"]
script/source = "extends MuzzleEffect
func trigger() -> void:
SoundEventPatchboard.trigger_sound(global_position, 100)
"
[node name="Revolver" type="Revolver" unique_id=1509965416 node_paths=PackedStringArray("anim")]
anim = NodePath("revolver/AnimationPlayer")
max_ammo = 6
loaded_ammo = 6
single_action_spread = 0.015
double_action_spread = 0.04
[node name="revolver" parent="." unique_id=691387682 instance=ExtResource("1_5ynga")]
[node name="Body" parent="revolver/Character/Skeleton3D" parent_id_path=PackedInt32Array(691387682, 340127165) index="0" unique_id=2117239264]
layers = 2
[node name="Cube" parent="revolver/Character/Skeleton3D" parent_id_path=PackedInt32Array(691387682, 340127165) index="1" unique_id=1894655542]
layers = 2
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="revolver/Character/Skeleton3D" parent_id_path=PackedInt32Array(691387682, 340127165) index="2" unique_id=1012267645]
transform = Transform3D(1, -6.350722e-17, 4.732016e-17, 4.732016e-17, 0.95822614, 0.28601173, -6.350722e-17, -0.28601173, 0.95822614, 0, -0.03667751, 0.009908612)
bone_name = "root"
bone_idx = 39
[node name="MuzzleEffect" type="MuzzleEffect" parent="revolver/Character/Skeleton3D/BoneAttachment3D" unique_id=1214801832]
transform = Transform3D(1, 0, 0, 0, 0.95768696, -0.28781185, 0, 0.28781185, 0.95768696, 2.4018701e-17, 0.19591203, -0.24464998)
script = SubResource("GDScript_5ynga")
[node name="HitscanMuzzle" type="HitscanMuzzle" parent="." unique_id=1015839339 node_paths=PackedStringArray("muzzle_effect")]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, -4.3711385e-08, 0.9999999, 0, -0.9999999, -4.3711385e-08, 0, 0, 0)
target_position = Vector3(0, 200, 0)
collision_mask = 6
collide_with_areas = true
spread = 0.02
muzzle_effect = NodePath("../revolver/Character/Skeleton3D/BoneAttachment3D/MuzzleEffect")
[editable path="revolver"]