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										__pycache__
									
								
							
						
					
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							feat: initialized template and wrote first gameplay code
						
					
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				2025-07-14 23:03:04 +02:00 | 
			
		
			
			
			
			
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										enemies
									
								
							
						
					
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							fix: WretchedPatrolState now works without a path
						
					
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				2025-07-21 17:21:56 +02:00 | 
			
		
			
			
			
			
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										weapons
									
								
							
						
					
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							feat: added more settings to rifle
						
					
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				2025-07-19 15:26:55 +02:00 | 
			
		
			
			
			
			
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								config.py
							
						
					
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							feat: initialized template and wrote first gameplay code
						
					
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				2025-07-14 23:03:04 +02:00 | 
			
		
			
			
			
			
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								enemy_body.cpp
							
						
					
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							feat: units hold formation while patrolling
						
					
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				2025-07-21 16:50:58 +02:00 | 
			
		
			
			
			
			
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								enemy_body.h
							
						
					
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							feat: units hold formation while patrolling
						
					
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				2025-07-21 16:50:58 +02:00 | 
			
		
			
			
			
			
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								health_status.cpp
							
						
					
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							feat: started work on health tracking
						
					
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				2025-07-18 00:46:52 +02:00 | 
			
		
			
			
			
			
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								health_status.h
							
						
					
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							feat: started work on health tracking
						
					
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				2025-07-18 00:46:52 +02:00 | 
			
		
			
			
			
			
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								hitscan_muzzle.cpp
							
						
					
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							fix: look_at normal and up aligning
						
					
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				2025-07-19 20:04:52 +02:00 | 
			
		
			
			
			
			
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								hitscan_muzzle.h
							
						
					
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							feat: implemented recoil
						
					
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				2025-07-19 14:26:46 +02:00 | 
			
		
			
			
			
			
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								macros.h
							
						
					
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							feat: first basic enemy patrolling behaviour
						
					
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				2025-07-20 21:41:22 +02:00 | 
			
		
			
			
			
			
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								npc_unit.cpp
							
						
					
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							feat: units hold formation while patrolling
						
					
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				2025-07-21 16:50:58 +02:00 | 
			
		
			
			
			
			
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								npc_unit.h
							
						
					
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							feat: units hold formation while patrolling
						
					
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				2025-07-21 16:50:58 +02:00 | 
			
		
			
			
			
			
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								patrol_path.cpp
							
						
					
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							fix: patrol navigation now first targets the closest point on the path
						
					
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				2025-07-21 15:50:26 +02:00 | 
			
		
			
			
			
			
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								patrol_path.h
							
						
					
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							fix: patrol navigation now first targets the closest point on the path
						
					
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				2025-07-21 15:50:26 +02:00 | 
			
		
			
			
			
			
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								player_body.cpp
							
						
					
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							feat: implemented basics for weapons
						
					
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				2025-07-17 12:49:32 +02:00 | 
			
		
			
			
			
			
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								player_body.h
							
						
					
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							feat: implemented basics for weapons
						
					
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				2025-07-17 12:49:32 +02:00 | 
			
		
			
			
			
			
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								player_camera.cpp
							
						
					
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							feat: implemented recoil
						
					
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				2025-07-19 14:26:46 +02:00 | 
			
		
			
			
			
			
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								player_camera.h
							
						
					
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							feat: implemented recoil
						
					
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				2025-07-19 14:26:46 +02:00 | 
			
		
			
			
			
			
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								player_detector.cpp
							
						
					
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							feat: implemented enemy wretched patrol and chase states
						
					
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				2025-07-21 15:05:02 +02:00 | 
			
		
			
			
			
			
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								player_detector.h
							
						
					
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							feat: implemented enemy wretched patrol and chase states
						
					
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				2025-07-21 15:05:02 +02:00 | 
			
		
			
			
			
			
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								player_input.cpp
							
						
					
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							feat: replace 'fallback weapon' with 'starting weapon'
						
					
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				2025-07-18 00:45:55 +02:00 | 
			
		
			
			
			
			
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								player_input.h
							
						
					
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							feat: replace 'fallback weapon' with 'starting weapon'
						
					
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				2025-07-18 00:45:55 +02:00 | 
			
		
			
			
			
			
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								register_types.cpp
							
						
					
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							feat: implemented enemy wretched patrol and chase states
						
					
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				2025-07-21 15:05:02 +02:00 | 
			
		
			
			
			
			
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								register_types.h
							
						
					
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							feat: initialized template and wrote first gameplay code
						
					
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				2025-07-14 23:03:04 +02:00 | 
			
		
			
			
			
			
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								SCsub
							
						
					
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							feat: first basic enemy patrolling behaviour
						
					
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				2025-07-20 21:41:22 +02:00 | 
			
		
			
			
			
			
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								state.cpp
							
						
					
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							feat: defined state and state machine concepts
						
					
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				2025-07-19 20:06:45 +02:00 | 
			
		
			
			
			
			
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								state.h
							
						
					
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							feat: defined state and state machine concepts
						
					
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				2025-07-19 20:06:45 +02:00 | 
			
		
			
			
			
			
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								state_machine.cpp
							
						
					
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							feat: units hold formation while patrolling
						
					
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				2025-07-21 16:50:58 +02:00 | 
			
		
			
			
			
			
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								state_machine.h
							
						
					
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							feat: implemented enemy wretched patrol and chase states
						
					
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				2025-07-21 15:05:02 +02:00 | 
			
		
			
			
			
			
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								weapon_base.cpp
							
						
					
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							feat: implemented basics for weapons
						
					
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				2025-07-17 12:49:32 +02:00 | 
			
		
			
			
			
			
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								weapon_base.h
							
						
					
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							feat: implemented basics for weapons
						
					
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				2025-07-17 12:49:32 +02:00 | 
			
		
			
			
			
			
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								weapon_inventory.cpp
							
						
					
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							feat: replace 'fallback weapon' with 'starting weapon'
						
					
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				2025-07-18 00:45:55 +02:00 | 
			
		
			
			
			
			
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								weapon_inventory.h
							
						
					
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							feat: replace 'fallback weapon' with 'starting weapon'
						
					
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				2025-07-18 00:45:55 +02:00 |