wave-survival/modules/wave_survival/enemies/enemy_rifleman.h

63 lines
1.4 KiB
C++

#ifndef ENEMY_RIFLEMAN_H
#define ENEMY_RIFLEMAN_H
#include "wave_survival/enemy_body.h"
#include "wave_survival/state.h"
#include "wave_survival/state_machine.h"
class AnimationPlayer;
class NavigationAgent3D;
class EnemyRifleman : public EnemyBody {
GDCLASS(EnemyRifleman, EnemyBody);
static void _bind_methods();
void ready();
protected:
void _notification(int what);
public:
void shoot();
void set_damage_amount(int amount);
int get_damage_amount() const;
private:
int damage_amount{ 1 };
};
/* ============================== STATES ============================== */
class RiflemanState : public EnemyState {
GDCLASS(RiflemanState, State);
static void _bind_methods() {}
public:
EnemyRifleman *get_target() const;
};
class RiflemanPatrolState : public EnemyPatrolState {
GDCLASS(RiflemanPatrolState, EnemyPatrolState);
static void _bind_methods() {}
public:
String get_next_state() const override;
};
class RiflemanChaseState : public EnemyChaseState {
GDCLASS(RiflemanChaseState, EnemyChaseState);
static void _bind_methods() {}
public:
String get_next_state() const override;
};
class RiflemanFireState : public RiflemanState {
GDCLASS(RiflemanFireState, RiflemanState);
static void _bind_methods() {}
public:
void enter_state() override;
void process(double delta) override;
String get_next_state() const override;
};
#endif // !ENEMY_RIFLEMAN_H