wave-survival/modules/wave_survival/damage_box.cpp

50 lines
1.2 KiB
C++

#include "damage_box.h"
#include "health_status.h"
#include "hitbox.h"
void DamageBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("attack_motion_begin"), &self_type::attack_motion_begin);
ClassDB::bind_method(D_METHOD("attack_motion_end"), &self_type::attack_motion_end);
}
void DamageBox::attack_motion_begin() {
set_monitoring(true);
}
void DamageBox::attack_motion_end() {
this->already_hit.clear();
set_monitoring(false);
}
void DamageBox::on_body_entered(Node3D *node) {
if (Hitbox * box{ cast_to<Hitbox>(node) }) {
if (!this->already_hit.has(box->get_health())) {
box->get_health()->damage(this->damage * box->get_damage_modifier());
this->already_hit.insert(box->get_health());
}
}
}
void DamageBox::_notification(int what) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
switch (what) {
default:
return;
case NOTIFICATION_ENTER_TREE:
connect("body_entered", callable_mp(this, &self_type::on_body_entered));
connect("area_entered", callable_mp(this, &self_type::on_body_entered));
set_monitoring(false);
return;
}
}
void DamageBox::set_damage(int amount) {
this->damage = amount;
}
int DamageBox::get_damage() const {
return this->damage;
}