wave-survival/modules/wave_survival/enemies/enemy_rifleman.h

57 lines
1.3 KiB
C++

#ifndef ENEMY_RIFLEMAN_H
#define ENEMY_RIFLEMAN_H
#include "wave_survival/enemy_body.h"
#include "wave_survival/state.h"
class AnimationPlayer;
class NavigationAgent3D;
class EnemyRifleman : public EnemyBody {
GDCLASS(EnemyRifleman, EnemyBody);
static void _bind_methods();
void on_child_entered();
void enter_tree();
void ready();
protected:
void _notification(int what);
};
/* ============================== STATES ============================== */
class RiflemanState : public State {
GDCLASS(RiflemanState, State);
static void _bind_methods();
public:
virtual void set_target(Node *target) override;
EnemyRifleman *get_target() const;
NpcUnit *get_unit() const;
NavigationAgent3D *get_agent() const;
AnimationPlayer *get_anim() const;
private:
EnemyRifleman *target{ nullptr };
};
class RiflemanPatrolState : public RiflemanState {
GDCLASS(RiflemanPatrolState, RiflemanState);
static void _bind_methods();
public:
virtual void enter_state() override;
virtual void process(double delta) override;
};
class RiflemanSeekState : public RiflemanState {
GDCLASS(RiflemanSeekState, RiflemanState);
static void _bind_methods();
};
class RiflemanFireState : public RiflemanState {
GDCLASS(RiflemanFireState, RiflemanState);
static void _bind_methods();
};
#endif // !ENEMY_RIFLEMAN_H