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										__pycache__
									
								
							
						
					
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							feat: initialized template and wrote first gameplay code
						
					
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				2025-07-14 23:03:04 +02:00 | 
			
		
			
			
			
			
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										enemies
									
								
							
						
					
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							feat: implemented avoidance and exposed speed settings to editor
						
					
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				2025-07-22 20:02:33 +02:00 | 
			
		
			
			
			
			
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										weapons
									
								
							
						
					
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							feat: implemented revolver
						
					
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				2025-08-04 13:45:16 +02:00 | 
			
		
			
			
			
			
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								config.py
							
						
					
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							feat: initialized template and wrote first gameplay code
						
					
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				2025-07-14 23:03:04 +02:00 | 
			
		
			
			
			
			
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								damage_box.cpp
							
						
					
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							feat: implemented enemy wretched attack animation and damage boxes
						
					
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				2025-07-22 14:40:57 +02:00 | 
			
		
			
			
			
			
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								damage_box.h
							
						
					
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							feat: implemented damage box
						
					
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				2025-07-21 23:17:54 +02:00 | 
			
		
			
			
			
			
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								enemy_body.cpp
							
						
					
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							feat: enemy death and damage effects
						
					
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				2025-07-23 00:24:52 +02:00 | 
			
		
			
			
			
			
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								enemy_body.h
							
						
					
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							feat: units hold formation while patrolling
						
					
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				2025-07-21 16:50:58 +02:00 | 
			
		
			
			
			
			
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								health_status.cpp
							
						
					
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							feat: implemented damage to enemies
						
					
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				2025-07-21 20:41:02 +02:00 | 
			
		
			
			
			
			
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								health_status.h
							
						
					
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							feat: started work on health tracking
						
					
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				2025-07-18 00:46:52 +02:00 | 
			
		
			
			
			
			
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								hitbox.cpp
							
						
					
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							feat: hit effect scenes are now preloaded
						
					
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				2025-07-28 22:22:48 +02:00 | 
			
		
			
			
			
			
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								hitbox.h
							
						
					
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							feat: hit effect scenes are now preloaded
						
					
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				2025-07-28 22:22:48 +02:00 | 
			
		
			
			
			
			
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								hitscan_muzzle.cpp
							
						
					
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							feat: implemented revolver
						
					
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				2025-08-04 13:45:16 +02:00 | 
			
		
			
			
			
			
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								hitscan_muzzle.h
							
						
					
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							feat: implemented damage to enemies
						
					
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				2025-07-21 20:41:02 +02:00 | 
			
		
			
			
			
			
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								interactable.cpp
							
						
					
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							feat: added interactions, demo packs and destructables
						
					
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				2025-07-28 21:17:11 +02:00 | 
			
		
			
			
			
			
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								interactable.h
							
						
					
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							feat: added interactions, demo packs and destructables
						
					
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				2025-07-28 21:17:11 +02:00 | 
			
		
			
			
			
			
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								macros.h
							
						
					
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							fix: error caused by preloading blood effect in hitboxes
						
					
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				2025-07-31 21:48:20 +02:00 | 
			
		
			
			
			
			
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								npc_unit.cpp
							
						
					
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							feat: implemented avoidance and exposed speed settings to editor
						
					
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				2025-07-22 20:02:33 +02:00 | 
			
		
			
			
			
			
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								npc_unit.h
							
						
					
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							feat: implemented avoidance and exposed speed settings to editor
						
					
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				2025-07-22 20:02:33 +02:00 | 
			
		
			
			
			
			
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								patrol_path.cpp
							
						
					
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							fix: patrol navigation now first targets the closest point on the path
						
					
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				2025-07-21 15:50:26 +02:00 | 
			
		
			
			
			
			
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								patrol_path.h
							
						
					
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							fix: patrol navigation now first targets the closest point on the path
						
					
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				2025-07-21 15:50:26 +02:00 | 
			
		
			
			
			
			
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								player_body.cpp
							
						
					
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							feat: added configuration warnings to player body
						
					
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				2025-07-25 21:06:59 +02:00 | 
			
		
			
			
			
			
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								player_body.h
							
						
					
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							feat: boxed industrial area sketch with CSG nodes
						
					
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				2025-07-26 22:48:17 +02:00 | 
			
		
			
			
			
			
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								player_camera.cpp
							
						
					
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							feat: implemented recoil
						
					
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				2025-07-19 14:26:46 +02:00 | 
			
		
			
			
			
			
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								player_camera.h
							
						
					
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							feat: implemented recoil
						
					
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				2025-07-19 14:26:46 +02:00 | 
			
		
			
			
			
			
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								player_detector.cpp
							
						
					
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							fix: removed some forgotten print_lines
						
					
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				2025-07-22 13:14:17 +02:00 | 
			
		
			
			
			
			
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								player_detector.h
							
						
					
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							feat: implemented enemy wretched patrol and chase states
						
					
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				2025-07-21 15:05:02 +02:00 | 
			
		
			
			
			
			
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								player_input.cpp
							
						
					
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							feat: added interactions, demo packs and destructables
						
					
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				2025-07-28 21:17:11 +02:00 | 
			
		
			
			
			
			
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								player_input.h
							
						
					
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							feat: added interactions, demo packs and destructables
						
					
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				2025-07-28 21:17:11 +02:00 | 
			
		
			
			
			
			
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								player_interactor.cpp
							
						
					
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							feat: added interactions, demo packs and destructables
						
					
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				2025-07-28 21:17:11 +02:00 | 
			
		
			
			
			
			
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								player_interactor.h
							
						
					
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							feat: added interactions, demo packs and destructables
						
					
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				2025-07-28 21:17:11 +02:00 | 
			
		
			
			
			
			
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								register_types.cpp
							
						
					
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							feat: added revolver
						
					
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				2025-07-31 21:47:59 +02:00 | 
			
		
			
			
			
			
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								register_types.h
							
						
					
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							feat: initialized template and wrote first gameplay code
						
					
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				2025-07-14 23:03:04 +02:00 | 
			
		
			
			
			
			
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								SCsub
							
						
					
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							feat: first basic enemy patrolling behaviour
						
					
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				2025-07-20 21:41:22 +02:00 | 
			
		
			
			
			
			
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								state.cpp
							
						
					
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							feat: defined state and state machine concepts
						
					
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				2025-07-19 20:06:45 +02:00 | 
			
		
			
			
			
			
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								state.h
							
						
					
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							feat: defined state and state machine concepts
						
					
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				2025-07-19 20:06:45 +02:00 | 
			
		
			
			
			
			
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								state_machine.cpp
							
						
					
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							fix: state machines now handle being disabled
						
					
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				2025-07-25 01:52:59 +02:00 | 
			
		
			
			
			
			
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								state_machine.h
							
						
					
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							fix: state machines now handle being disabled
						
					
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				2025-07-25 01:52:59 +02:00 | 
			
		
			
			
			
			
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								weapon_base.cpp
							
						
					
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							feat: added revolver
						
					
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				2025-07-31 21:47:59 +02:00 | 
			
		
			
			
			
			
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								weapon_base.h
							
						
					
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							feat: added revolver
						
					
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				2025-07-31 21:47:59 +02:00 | 
			
		
			
			
			
			
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								weapon_inventory.cpp
							
						
					
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							feat: replace 'fallback weapon' with 'starting weapon'
						
					
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				2025-07-18 00:45:55 +02:00 | 
			
		
			
			
			
			
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								weapon_inventory.h
							
						
					
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							feat: added interactions, demo packs and destructables
						
					
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				2025-07-28 21:17:11 +02:00 |