wave-survival/engine/thirdparty/manifold/src/boolean_result.cpp

891 lines
31 KiB
C++

// Copyright 2021 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <algorithm>
#include <array>
#include <map>
#include "./boolean3.h"
#include "./parallel.h"
#include "./utils.h"
#if (MANIFOLD_PAR == 1) && __has_include(<tbb/concurrent_map.h>)
#define TBB_PREVIEW_CONCURRENT_ORDERED_CONTAINERS 1
#include <tbb/concurrent_map.h>
#include <tbb/parallel_for.h>
template <typename K, typename V>
using concurrent_map = tbb::concurrent_map<K, V>;
#else
template <typename K, typename V>
// not really concurrent when tbb is disabled
using concurrent_map = std::map<K, V>;
#endif
using namespace manifold;
template <>
struct std::hash<std::pair<int, int>> {
size_t operator()(const std::pair<int, int> &p) const {
return std::hash<int>()(p.first) ^ std::hash<int>()(p.second);
}
};
namespace {
constexpr int kParallelThreshold = 128;
struct AbsSum {
int operator()(int a, int b) const { return abs(a) + abs(b); }
};
struct DuplicateVerts {
VecView<vec3> vertPosR;
VecView<const int> inclusion;
VecView<const int> vertR;
VecView<const vec3> vertPosP;
void operator()(const int vert) {
const int n = std::abs(inclusion[vert]);
for (int i = 0; i < n; ++i) {
vertPosR[vertR[vert] + i] = vertPosP[vert];
}
}
};
template <bool atomic>
struct CountVerts {
VecView<Halfedge> halfedges;
VecView<int> count;
VecView<const int> inclusion;
void operator()(size_t i) {
if (atomic)
AtomicAdd(count[i / 3], std::abs(inclusion[halfedges[i].startVert]));
else
count[i / 3] += std::abs(inclusion[halfedges[i].startVert]);
}
};
template <const bool inverted, const bool atomic>
struct CountNewVerts {
VecView<int> countP;
VecView<int> countQ;
VecView<const int> i12;
const SparseIndices &pq;
VecView<const Halfedge> halfedges;
void operator()(const int idx) {
int edgeP = pq.Get(idx, inverted);
int faceQ = pq.Get(idx, !inverted);
int inclusion = std::abs(i12[idx]);
if (atomic) {
AtomicAdd(countQ[faceQ], inclusion);
const Halfedge half = halfedges[edgeP];
AtomicAdd(countP[edgeP / 3], inclusion);
AtomicAdd(countP[half.pairedHalfedge / 3], inclusion);
} else {
countQ[faceQ] += inclusion;
const Halfedge half = halfedges[edgeP];
countP[edgeP / 3] += inclusion;
countP[half.pairedHalfedge / 3] += inclusion;
}
}
};
std::tuple<Vec<int>, Vec<int>> SizeOutput(
Manifold::Impl &outR, const Manifold::Impl &inP, const Manifold::Impl &inQ,
const Vec<int> &i03, const Vec<int> &i30, const Vec<int> &i12,
const Vec<int> &i21, const SparseIndices &p1q2, const SparseIndices &p2q1,
bool invertQ) {
ZoneScoped;
Vec<int> sidesPerFacePQ(inP.NumTri() + inQ.NumTri(), 0);
// note: numFaceR <= facePQ2R.size() = sidesPerFacePQ.size() + 1
auto sidesPerFaceP = sidesPerFacePQ.view(0, inP.NumTri());
auto sidesPerFaceQ = sidesPerFacePQ.view(inP.NumTri(), inQ.NumTri());
if (inP.halfedge_.size() >= 1e5) {
for_each(ExecutionPolicy::Par, countAt(0_uz), countAt(inP.halfedge_.size()),
CountVerts<true>({inP.halfedge_, sidesPerFaceP, i03}));
for_each(ExecutionPolicy::Par, countAt(0_uz), countAt(inQ.halfedge_.size()),
CountVerts<true>({inQ.halfedge_, sidesPerFaceQ, i30}));
} else {
for_each(ExecutionPolicy::Seq, countAt(0_uz), countAt(inP.halfedge_.size()),
CountVerts<false>({inP.halfedge_, sidesPerFaceP, i03}));
for_each(ExecutionPolicy::Seq, countAt(0_uz), countAt(inQ.halfedge_.size()),
CountVerts<false>({inQ.halfedge_, sidesPerFaceQ, i30}));
}
if (i12.size() >= 1e5) {
for_each_n(ExecutionPolicy::Par, countAt(0), i12.size(),
CountNewVerts<false, true>(
{sidesPerFaceP, sidesPerFaceQ, i12, p1q2, inP.halfedge_}));
for_each_n(ExecutionPolicy::Par, countAt(0), i21.size(),
CountNewVerts<true, true>(
{sidesPerFaceQ, sidesPerFaceP, i21, p2q1, inQ.halfedge_}));
} else {
for_each_n(ExecutionPolicy::Seq, countAt(0), i12.size(),
CountNewVerts<false, false>(
{sidesPerFaceP, sidesPerFaceQ, i12, p1q2, inP.halfedge_}));
for_each_n(ExecutionPolicy::Seq, countAt(0), i21.size(),
CountNewVerts<true, false>(
{sidesPerFaceQ, sidesPerFaceP, i21, p2q1, inQ.halfedge_}));
}
Vec<int> facePQ2R(inP.NumTri() + inQ.NumTri() + 1, 0);
auto keepFace = TransformIterator(sidesPerFacePQ.begin(),
[](int x) { return x > 0 ? 1 : 0; });
inclusive_scan(keepFace, keepFace + sidesPerFacePQ.size(),
facePQ2R.begin() + 1);
int numFaceR = facePQ2R.back();
facePQ2R.resize(inP.NumTri() + inQ.NumTri());
outR.faceNormal_.resize(numFaceR);
Vec<size_t> tmpBuffer(outR.faceNormal_.size());
auto faceIds = TransformIterator(countAt(0_uz), [&sidesPerFacePQ](size_t i) {
if (sidesPerFacePQ[i] > 0) return i;
return std::numeric_limits<size_t>::max();
});
auto next =
copy_if(faceIds, faceIds + inP.faceNormal_.size(), tmpBuffer.begin(),
[](size_t v) { return v != std::numeric_limits<size_t>::max(); });
gather(tmpBuffer.begin(), next, inP.faceNormal_.begin(),
outR.faceNormal_.begin());
auto faceIdsQ =
TransformIterator(countAt(0_uz), [&sidesPerFacePQ, &inP](size_t i) {
if (sidesPerFacePQ[i + inP.faceNormal_.size()] > 0) return i;
return std::numeric_limits<size_t>::max();
});
auto end =
copy_if(faceIdsQ, faceIdsQ + inQ.faceNormal_.size(), next,
[](size_t v) { return v != std::numeric_limits<size_t>::max(); });
if (invertQ) {
gather(next, end,
TransformIterator(inQ.faceNormal_.begin(), Negate<vec3>()),
outR.faceNormal_.begin() + std::distance(tmpBuffer.begin(), next));
} else {
gather(next, end, inQ.faceNormal_.begin(),
outR.faceNormal_.begin() + std::distance(tmpBuffer.begin(), next));
}
auto newEnd = remove(sidesPerFacePQ.begin(), sidesPerFacePQ.end(), 0);
Vec<int> faceEdge(newEnd - sidesPerFacePQ.begin() + 1, 0);
inclusive_scan(sidesPerFacePQ.begin(), newEnd, faceEdge.begin() + 1);
outR.halfedge_.resize(faceEdge.back());
return std::make_tuple(faceEdge, facePQ2R);
}
struct EdgePos {
int vert;
double edgePos;
bool isStart;
};
// thread sanitizer doesn't really know how to check when there are too many
// mutex
#if defined(__has_feature)
#if __has_feature(thread_sanitizer)
__attribute__((no_sanitize("thread")))
#endif
#endif
void AddNewEdgeVerts(
// we need concurrent_map because we will be adding things concurrently
concurrent_map<int, std::vector<EdgePos>> &edgesP,
concurrent_map<std::pair<int, int>, std::vector<EdgePos>> &edgesNew,
const SparseIndices &p1q2, const Vec<int> &i12, const Vec<int> &v12R,
const Vec<Halfedge> &halfedgeP, bool forward) {
ZoneScoped;
// For each edge of P that intersects a face of Q (p1q2), add this vertex to
// P's corresponding edge vector and to the two new edges, which are
// intersections between the face of Q and the two faces of P attached to the
// edge. The direction and duplicity are given by i12, while v12R remaps to
// the output vert index. When forward is false, all is reversed.
auto process = [&](std::function<void(size_t)> lock,
std::function<void(size_t)> unlock, size_t i) {
const int edgeP = p1q2.Get(i, !forward);
const int faceQ = p1q2.Get(i, forward);
const int vert = v12R[i];
const int inclusion = i12[i];
Halfedge halfedge = halfedgeP[edgeP];
std::pair<int, int> keyRight = {halfedge.pairedHalfedge / 3, faceQ};
if (!forward) std::swap(keyRight.first, keyRight.second);
std::pair<int, int> keyLeft = {edgeP / 3, faceQ};
if (!forward) std::swap(keyLeft.first, keyLeft.second);
bool direction = inclusion < 0;
std::hash<std::pair<int, int>> pairHasher;
std::array<std::tuple<bool, size_t, std::vector<EdgePos> *>, 3> edges = {
std::make_tuple(direction, std::hash<int>{}(edgeP), &edgesP[edgeP]),
std::make_tuple(direction ^ !forward, // revert if not forward
pairHasher(keyRight), &edgesNew[keyRight]),
std::make_tuple(direction ^ forward, // revert if forward
pairHasher(keyLeft), &edgesNew[keyLeft])};
for (const auto &tuple : edges) {
lock(std::get<1>(tuple));
for (int j = 0; j < std::abs(inclusion); ++j)
std::get<2>(tuple)->push_back({vert + j, 0.0, std::get<0>(tuple)});
unlock(std::get<1>(tuple));
direction = !direction;
}
};
#if (MANIFOLD_PAR == 1) && __has_include(<tbb/tbb.h>)
// parallelize operations, requires concurrent_map so we can only enable this
// with tbb
if (p1q2.size() > kParallelThreshold) {
// ideally we should have 1 mutex per key, but kParallelThreshold is enough
// to avoid contention for most of the cases
std::array<std::mutex, kParallelThreshold> mutexes;
static tbb::affinity_partitioner ap;
auto processFun = std::bind(
process, [&](size_t hash) { mutexes[hash % mutexes.size()].lock(); },
[&](size_t hash) { mutexes[hash % mutexes.size()].unlock(); },
std::placeholders::_1);
tbb::parallel_for(
tbb::blocked_range<size_t>(0_uz, p1q2.size(), 32),
[&](const tbb::blocked_range<size_t> &range) {
for (size_t i = range.begin(); i != range.end(); i++) processFun(i);
},
ap);
return;
}
#endif
auto processFun = std::bind(
process, [](size_t _) {}, [](size_t _) {}, std::placeholders::_1);
for (size_t i = 0; i < p1q2.size(); ++i) processFun(i);
}
std::vector<Halfedge> PairUp(std::vector<EdgePos> &edgePos) {
// Pair start vertices with end vertices to form edges. The choice of pairing
// is arbitrary for the manifoldness guarantee, but must be ordered to be
// geometrically valid. If the order does not go start-end-start-end... then
// the input and output are not geometrically valid and this algorithm becomes
// a heuristic.
DEBUG_ASSERT(edgePos.size() % 2 == 0, topologyErr,
"Non-manifold edge! Not an even number of points.");
size_t nEdges = edgePos.size() / 2;
auto middle = std::partition(edgePos.begin(), edgePos.end(),
[](EdgePos x) { return x.isStart; });
DEBUG_ASSERT(static_cast<size_t>(middle - edgePos.begin()) == nEdges,
topologyErr, "Non-manifold edge!");
auto cmp = [](EdgePos a, EdgePos b) { return a.edgePos < b.edgePos; };
std::stable_sort(edgePos.begin(), middle, cmp);
std::stable_sort(middle, edgePos.end(), cmp);
std::vector<Halfedge> edges;
for (size_t i = 0; i < nEdges; ++i)
edges.push_back({edgePos[i].vert, edgePos[i + nEdges].vert, -1});
return edges;
}
void AppendPartialEdges(Manifold::Impl &outR, Vec<char> &wholeHalfedgeP,
Vec<int> &facePtrR,
concurrent_map<int, std::vector<EdgePos>> &edgesP,
Vec<TriRef> &halfedgeRef, const Manifold::Impl &inP,
const Vec<int> &i03, const Vec<int> &vP2R,
const Vec<int>::IterC faceP2R, bool forward) {
ZoneScoped;
// Each edge in the map is partially retained; for each of these, look up
// their original verts and include them based on their winding number (i03),
// while remapping them to the output using vP2R. Use the verts position
// projected along the edge vector to pair them up, then distribute these
// edges to their faces.
Vec<Halfedge> &halfedgeR = outR.halfedge_;
const Vec<vec3> &vertPosP = inP.vertPos_;
const Vec<Halfedge> &halfedgeP = inP.halfedge_;
for (auto &value : edgesP) {
const int edgeP = value.first;
std::vector<EdgePos> &edgePosP = value.second;
const Halfedge &halfedge = halfedgeP[edgeP];
wholeHalfedgeP[edgeP] = false;
wholeHalfedgeP[halfedge.pairedHalfedge] = false;
const int vStart = halfedge.startVert;
const int vEnd = halfedge.endVert;
const vec3 edgeVec = vertPosP[vEnd] - vertPosP[vStart];
// Fill in the edge positions of the old points.
for (EdgePos &edge : edgePosP) {
edge.edgePos = la::dot(outR.vertPos_[edge.vert], edgeVec);
}
int inclusion = i03[vStart];
EdgePos edgePos = {vP2R[vStart],
la::dot(outR.vertPos_[vP2R[vStart]], edgeVec),
inclusion > 0};
for (int j = 0; j < std::abs(inclusion); ++j) {
edgePosP.push_back(edgePos);
++edgePos.vert;
}
inclusion = i03[vEnd];
edgePos = {vP2R[vEnd], la::dot(outR.vertPos_[vP2R[vEnd]], edgeVec),
inclusion < 0};
for (int j = 0; j < std::abs(inclusion); ++j) {
edgePosP.push_back(edgePos);
++edgePos.vert;
}
// sort edges into start/end pairs along length
std::vector<Halfedge> edges = PairUp(edgePosP);
// add halfedges to result
const int faceLeftP = edgeP / 3;
const int faceLeft = faceP2R[faceLeftP];
const int faceRightP = halfedge.pairedHalfedge / 3;
const int faceRight = faceP2R[faceRightP];
// Negative inclusion means the halfedges are reversed, which means our
// reference is now to the endVert instead of the startVert, which is one
// position advanced CCW. This is only valid if this is a retained vert; it
// will be ignored later if the vert is new.
const TriRef forwardRef = {forward ? 0 : 1, -1, faceLeftP};
const TriRef backwardRef = {forward ? 0 : 1, -1, faceRightP};
for (Halfedge e : edges) {
const int forwardEdge = facePtrR[faceLeft]++;
const int backwardEdge = facePtrR[faceRight]++;
e.pairedHalfedge = backwardEdge;
halfedgeR[forwardEdge] = e;
halfedgeRef[forwardEdge] = forwardRef;
std::swap(e.startVert, e.endVert);
e.pairedHalfedge = forwardEdge;
halfedgeR[backwardEdge] = e;
halfedgeRef[backwardEdge] = backwardRef;
}
}
}
void AppendNewEdges(
Manifold::Impl &outR, Vec<int> &facePtrR,
concurrent_map<std::pair<int, int>, std::vector<EdgePos>> &edgesNew,
Vec<TriRef> &halfedgeRef, const Vec<int> &facePQ2R, const int numFaceP) {
ZoneScoped;
// Pair up each edge's verts and distribute to faces based on indices in key.
Vec<Halfedge> &halfedgeR = outR.halfedge_;
Vec<vec3> &vertPosR = outR.vertPos_;
for (auto &value : edgesNew) {
const int faceP = value.first.first;
const int faceQ = value.first.second;
std::vector<EdgePos> &edgePos = value.second;
Box bbox;
for (auto edge : edgePos) {
bbox.Union(vertPosR[edge.vert]);
}
const vec3 size = bbox.Size();
// Order the points along their longest dimension.
const int i = (size.x > size.y && size.x > size.z) ? 0
: size.y > size.z ? 1
: 2;
for (auto &edge : edgePos) {
edge.edgePos = vertPosR[edge.vert][i];
}
// sort edges into start/end pairs along length.
std::vector<Halfedge> edges = PairUp(edgePos);
// add halfedges to result
const int faceLeft = facePQ2R[faceP];
const int faceRight = facePQ2R[numFaceP + faceQ];
const TriRef forwardRef = {0, -1, faceP};
const TriRef backwardRef = {1, -1, faceQ};
for (Halfedge e : edges) {
const int forwardEdge = facePtrR[faceLeft]++;
const int backwardEdge = facePtrR[faceRight]++;
e.pairedHalfedge = backwardEdge;
halfedgeR[forwardEdge] = e;
halfedgeRef[forwardEdge] = forwardRef;
std::swap(e.startVert, e.endVert);
e.pairedHalfedge = forwardEdge;
halfedgeR[backwardEdge] = e;
halfedgeRef[backwardEdge] = backwardRef;
}
}
}
struct DuplicateHalfedges {
VecView<Halfedge> halfedgesR;
VecView<TriRef> halfedgeRef;
VecView<int> facePtr;
VecView<const char> wholeHalfedgeP;
VecView<const Halfedge> halfedgesP;
VecView<const int> i03;
VecView<const int> vP2R;
VecView<const int> faceP2R;
const bool forward;
void operator()(const int idx) {
if (!wholeHalfedgeP[idx]) return;
Halfedge halfedge = halfedgesP[idx];
if (!halfedge.IsForward()) return;
const int inclusion = i03[halfedge.startVert];
if (inclusion == 0) return;
if (inclusion < 0) { // reverse
std::swap(halfedge.startVert, halfedge.endVert);
}
halfedge.startVert = vP2R[halfedge.startVert];
halfedge.endVert = vP2R[halfedge.endVert];
const int faceLeftP = idx / 3;
const int newFace = faceP2R[faceLeftP];
const int faceRightP = halfedge.pairedHalfedge / 3;
const int faceRight = faceP2R[faceRightP];
// Negative inclusion means the halfedges are reversed, which means our
// reference is now to the endVert instead of the startVert, which is one
// position advanced CCW.
const TriRef forwardRef = {forward ? 0 : 1, -1, faceLeftP};
const TriRef backwardRef = {forward ? 0 : 1, -1, faceRightP};
for (int i = 0; i < std::abs(inclusion); ++i) {
int forwardEdge = AtomicAdd(facePtr[newFace], 1);
int backwardEdge = AtomicAdd(facePtr[faceRight], 1);
halfedge.pairedHalfedge = backwardEdge;
halfedgesR[forwardEdge] = halfedge;
halfedgesR[backwardEdge] = {halfedge.endVert, halfedge.startVert,
forwardEdge};
halfedgeRef[forwardEdge] = forwardRef;
halfedgeRef[backwardEdge] = backwardRef;
++halfedge.startVert;
++halfedge.endVert;
}
}
};
void AppendWholeEdges(Manifold::Impl &outR, Vec<int> &facePtrR,
Vec<TriRef> &halfedgeRef, const Manifold::Impl &inP,
const Vec<char> wholeHalfedgeP, const Vec<int> &i03,
const Vec<int> &vP2R, VecView<const int> faceP2R,
bool forward) {
ZoneScoped;
for_each_n(
autoPolicy(inP.halfedge_.size()), countAt(0), inP.halfedge_.size(),
DuplicateHalfedges({outR.halfedge_, halfedgeRef, facePtrR, wholeHalfedgeP,
inP.halfedge_, i03, vP2R, faceP2R, forward}));
}
struct MapTriRef {
VecView<const TriRef> triRefP;
VecView<const TriRef> triRefQ;
const int offsetQ;
void operator()(TriRef &triRef) {
const int tri = triRef.tri;
const bool PQ = triRef.meshID == 0;
triRef = PQ ? triRefP[tri] : triRefQ[tri];
if (!PQ) triRef.meshID += offsetQ;
}
};
void UpdateReference(Manifold::Impl &outR, const Manifold::Impl &inP,
const Manifold::Impl &inQ, bool invertQ) {
const int offsetQ = Manifold::Impl::meshIDCounter_;
for_each_n(
autoPolicy(outR.NumTri(), 1e5), outR.meshRelation_.triRef.begin(),
outR.NumTri(),
MapTriRef({inP.meshRelation_.triRef, inQ.meshRelation_.triRef, offsetQ}));
for (const auto &pair : inP.meshRelation_.meshIDtransform) {
outR.meshRelation_.meshIDtransform[pair.first] = pair.second;
}
for (const auto &pair : inQ.meshRelation_.meshIDtransform) {
outR.meshRelation_.meshIDtransform[pair.first + offsetQ] = pair.second;
outR.meshRelation_.meshIDtransform[pair.first + offsetQ].backSide ^=
invertQ;
}
}
struct Barycentric {
VecView<vec3> uvw;
VecView<const TriRef> ref;
VecView<const vec3> vertPosP;
VecView<const vec3> vertPosQ;
VecView<const vec3> vertPosR;
VecView<const Halfedge> halfedgeP;
VecView<const Halfedge> halfedgeQ;
VecView<const Halfedge> halfedgeR;
const double epsilon;
void operator()(const int tri) {
const TriRef refPQ = ref[tri];
if (halfedgeR[3 * tri].startVert < 0) return;
const int triPQ = refPQ.tri;
const bool PQ = refPQ.meshID == 0;
const auto &vertPos = PQ ? vertPosP : vertPosQ;
const auto &halfedge = PQ ? halfedgeP : halfedgeQ;
mat3 triPos;
for (const int j : {0, 1, 2})
triPos[j] = vertPos[halfedge[3 * triPQ + j].startVert];
for (const int i : {0, 1, 2}) {
const int vert = halfedgeR[3 * tri + i].startVert;
uvw[3 * tri + i] = GetBarycentric(vertPosR[vert], triPos, epsilon);
}
}
};
void CreateProperties(Manifold::Impl &outR, const Manifold::Impl &inP,
const Manifold::Impl &inQ) {
ZoneScoped;
const int numPropP = inP.NumProp();
const int numPropQ = inQ.NumProp();
const int numProp = std::max(numPropP, numPropQ);
outR.meshRelation_.numProp = numProp;
if (numProp == 0) return;
const int numTri = outR.NumTri();
outR.meshRelation_.triProperties.resize(numTri);
Vec<vec3> bary(outR.halfedge_.size());
for_each_n(autoPolicy(numTri, 1e4), countAt(0), numTri,
Barycentric({bary, outR.meshRelation_.triRef, inP.vertPos_,
inQ.vertPos_, outR.vertPos_, inP.halfedge_,
inQ.halfedge_, outR.halfedge_, outR.epsilon_}));
using Entry = std::pair<ivec3, int>;
int idMissProp = outR.NumVert();
std::vector<std::vector<Entry>> propIdx(outR.NumVert() + 1);
std::vector<int> propMissIdx[2];
propMissIdx[0].resize(inQ.NumPropVert(), -1);
propMissIdx[1].resize(inP.NumPropVert(), -1);
outR.meshRelation_.properties.reserve(outR.NumVert() * numProp);
int idx = 0;
for (int tri = 0; tri < numTri; ++tri) {
// Skip collapsed triangles
if (outR.halfedge_[3 * tri].startVert < 0) continue;
const TriRef ref = outR.meshRelation_.triRef[tri];
const bool PQ = ref.meshID == 0;
const int oldNumProp = PQ ? numPropP : numPropQ;
const auto &properties =
PQ ? inP.meshRelation_.properties : inQ.meshRelation_.properties;
const ivec3 &triProp = oldNumProp == 0 ? ivec3(-1)
: PQ ? inP.meshRelation_.triProperties[ref.tri]
: inQ.meshRelation_.triProperties[ref.tri];
for (const int i : {0, 1, 2}) {
const int vert = outR.halfedge_[3 * tri + i].startVert;
const vec3 &uvw = bary[3 * tri + i];
ivec4 key(PQ, idMissProp, -1, -1);
if (oldNumProp > 0) {
int edge = -2;
for (const int j : {0, 1, 2}) {
if (uvw[j] == 1) {
// On a retained vert, the propVert must also match
key[2] = triProp[j];
edge = -1;
break;
}
if (uvw[j] == 0) edge = j;
}
if (edge >= 0) {
// On an edge, both propVerts must match
const int p0 = triProp[Next3(edge)];
const int p1 = triProp[Prev3(edge)];
key[1] = vert;
key[2] = std::min(p0, p1);
key[3] = std::max(p0, p1);
} else if (edge == -2) {
key[1] = vert;
}
}
if (key.y == idMissProp && key.z >= 0) {
// only key.x/key.z matters
auto &entry = propMissIdx[key.x][key.z];
if (entry >= 0) {
outR.meshRelation_.triProperties[tri][i] = entry;
continue;
}
entry = idx;
} else {
auto &bin = propIdx[key.y];
bool bFound = false;
for (const auto &b : bin) {
if (b.first == ivec3(key.x, key.z, key.w)) {
bFound = true;
outR.meshRelation_.triProperties[tri][i] = b.second;
break;
}
}
if (bFound) continue;
bin.push_back(std::make_pair(ivec3(key.x, key.z, key.w), idx));
}
outR.meshRelation_.triProperties[tri][i] = idx++;
for (int p = 0; p < numProp; ++p) {
if (p < oldNumProp) {
vec3 oldProps;
for (const int j : {0, 1, 2})
oldProps[j] = properties[oldNumProp * triProp[j] + p];
outR.meshRelation_.properties.push_back(la::dot(uvw, oldProps));
} else {
outR.meshRelation_.properties.push_back(0);
}
}
}
}
}
} // namespace
namespace manifold {
Manifold::Impl Boolean3::Result(OpType op) const {
#ifdef MANIFOLD_DEBUG
Timer assemble;
assemble.Start();
#endif
DEBUG_ASSERT((expandP_ > 0) == (op == OpType::Add), logicErr,
"Result op type not compatible with constructor op type.");
const int c1 = op == OpType::Intersect ? 0 : 1;
const int c2 = op == OpType::Add ? 1 : 0;
const int c3 = op == OpType::Intersect ? 1 : -1;
if (inP_.status_ != Manifold::Error::NoError) {
auto impl = Manifold::Impl();
impl.status_ = inP_.status_;
return impl;
}
if (inQ_.status_ != Manifold::Error::NoError) {
auto impl = Manifold::Impl();
impl.status_ = inQ_.status_;
return impl;
}
if (inP_.IsEmpty()) {
if (!inQ_.IsEmpty() && op == OpType::Add) {
return inQ_;
}
return Manifold::Impl();
} else if (inQ_.IsEmpty()) {
if (op == OpType::Intersect) {
return Manifold::Impl();
}
return inP_;
}
const bool invertQ = op == OpType::Subtract;
// Convert winding numbers to inclusion values based on operation type.
Vec<int> i12(x12_.size());
Vec<int> i21(x21_.size());
Vec<int> i03(w03_.size());
Vec<int> i30(w30_.size());
transform(x12_.begin(), x12_.end(), i12.begin(),
[c3](int v) { return c3 * v; });
transform(x21_.begin(), x21_.end(), i21.begin(),
[c3](int v) { return c3 * v; });
transform(w03_.begin(), w03_.end(), i03.begin(),
[c1, c3](int v) { return c1 + c3 * v; });
transform(w30_.begin(), w30_.end(), i30.begin(),
[c2, c3](int v) { return c2 + c3 * v; });
Vec<int> vP2R(inP_.NumVert());
exclusive_scan(i03.begin(), i03.end(), vP2R.begin(), 0, AbsSum());
int numVertR = AbsSum()(vP2R.back(), i03.back());
const int nPv = numVertR;
Vec<int> vQ2R(inQ_.NumVert());
exclusive_scan(i30.begin(), i30.end(), vQ2R.begin(), numVertR, AbsSum());
numVertR = AbsSum()(vQ2R.back(), i30.back());
const int nQv = numVertR - nPv;
Vec<int> v12R(v12_.size());
if (v12_.size() > 0) {
exclusive_scan(i12.begin(), i12.end(), v12R.begin(), numVertR, AbsSum());
numVertR = AbsSum()(v12R.back(), i12.back());
}
const int n12 = numVertR - nPv - nQv;
Vec<int> v21R(v21_.size());
if (v21_.size() > 0) {
exclusive_scan(i21.begin(), i21.end(), v21R.begin(), numVertR, AbsSum());
numVertR = AbsSum()(v21R.back(), i21.back());
}
const int n21 = numVertR - nPv - nQv - n12;
// Create the output Manifold
Manifold::Impl outR;
if (numVertR == 0) return outR;
outR.epsilon_ = std::max(inP_.epsilon_, inQ_.epsilon_);
outR.tolerance_ = std::max(inP_.tolerance_, inQ_.tolerance_);
outR.vertPos_.resize(numVertR);
// Add vertices, duplicating for inclusion numbers not in [-1, 1].
// Retained vertices from P and Q:
for_each_n(autoPolicy(inP_.NumVert(), 1e4), countAt(0), inP_.NumVert(),
DuplicateVerts({outR.vertPos_, i03, vP2R, inP_.vertPos_}));
for_each_n(autoPolicy(inQ_.NumVert(), 1e4), countAt(0), inQ_.NumVert(),
DuplicateVerts({outR.vertPos_, i30, vQ2R, inQ_.vertPos_}));
// New vertices created from intersections:
for_each_n(autoPolicy(i12.size(), 1e4), countAt(0), i12.size(),
DuplicateVerts({outR.vertPos_, i12, v12R, v12_}));
for_each_n(autoPolicy(i21.size(), 1e4), countAt(0), i21.size(),
DuplicateVerts({outR.vertPos_, i21, v21R, v21_}));
PRINT(nPv << " verts from inP");
PRINT(nQv << " verts from inQ");
PRINT(n12 << " new verts from edgesP -> facesQ");
PRINT(n21 << " new verts from facesP -> edgesQ");
// Build up new polygonal faces from triangle intersections. At this point the
// calculation switches from parallel to serial.
// Level 3
// This key is the forward halfedge index of P or Q. Only includes intersected
// edges.
concurrent_map<int, std::vector<EdgePos>> edgesP, edgesQ;
// This key is the face index of <P, Q>
concurrent_map<std::pair<int, int>, std::vector<EdgePos>> edgesNew;
AddNewEdgeVerts(edgesP, edgesNew, p1q2_, i12, v12R, inP_.halfedge_, true);
AddNewEdgeVerts(edgesQ, edgesNew, p2q1_, i21, v21R, inQ_.halfedge_, false);
v12R.clear();
v21R.clear();
// Level 4
Vec<int> faceEdge;
Vec<int> facePQ2R;
std::tie(faceEdge, facePQ2R) =
SizeOutput(outR, inP_, inQ_, i03, i30, i12, i21, p1q2_, p2q1_, invertQ);
i12.clear();
i21.clear();
// This gets incremented for each halfedge that's added to a face so that the
// next one knows where to slot in.
Vec<int> facePtrR = faceEdge;
// Intersected halfedges are marked false.
Vec<char> wholeHalfedgeP(inP_.halfedge_.size(), true);
Vec<char> wholeHalfedgeQ(inQ_.halfedge_.size(), true);
// The halfedgeRef contains the data that will become triRef once the faces
// are triangulated.
Vec<TriRef> halfedgeRef(2 * outR.NumEdge());
AppendPartialEdges(outR, wholeHalfedgeP, facePtrR, edgesP, halfedgeRef, inP_,
i03, vP2R, facePQ2R.begin(), true);
AppendPartialEdges(outR, wholeHalfedgeQ, facePtrR, edgesQ, halfedgeRef, inQ_,
i30, vQ2R, facePQ2R.begin() + inP_.NumTri(), false);
edgesP.clear();
edgesQ.clear();
AppendNewEdges(outR, facePtrR, edgesNew, halfedgeRef, facePQ2R,
inP_.NumTri());
edgesNew.clear();
AppendWholeEdges(outR, facePtrR, halfedgeRef, inP_, wholeHalfedgeP, i03, vP2R,
facePQ2R.cview(0, inP_.NumTri()), true);
AppendWholeEdges(outR, facePtrR, halfedgeRef, inQ_, wholeHalfedgeQ, i30, vQ2R,
facePQ2R.cview(inP_.NumTri(), inQ_.NumTri()), false);
wholeHalfedgeP.clear();
wholeHalfedgeQ.clear();
facePtrR.clear();
facePQ2R.clear();
i03.clear();
i30.clear();
vP2R.clear();
vQ2R.clear();
#ifdef MANIFOLD_DEBUG
assemble.Stop();
Timer triangulate;
triangulate.Start();
#endif
// Level 6
if (ManifoldParams().intermediateChecks)
DEBUG_ASSERT(outR.IsManifold(), logicErr, "polygon mesh is not manifold!");
outR.Face2Tri(faceEdge, halfedgeRef);
halfedgeRef.clear();
faceEdge.clear();
#ifdef MANIFOLD_DEBUG
triangulate.Stop();
Timer simplify;
simplify.Start();
#endif
if (ManifoldParams().intermediateChecks)
DEBUG_ASSERT(outR.IsManifold(), logicErr,
"triangulated mesh is not manifold!");
CreateProperties(outR, inP_, inQ_);
UpdateReference(outR, inP_, inQ_, invertQ);
outR.SimplifyTopology();
outR.RemoveUnreferencedVerts();
if (ManifoldParams().intermediateChecks)
DEBUG_ASSERT(outR.Is2Manifold(), logicErr,
"simplified mesh is not 2-manifold!");
#ifdef MANIFOLD_DEBUG
simplify.Stop();
Timer sort;
sort.Start();
#endif
outR.Finish();
outR.IncrementMeshIDs();
#ifdef MANIFOLD_DEBUG
sort.Stop();
if (ManifoldParams().verbose) {
assemble.Print("Assembly");
triangulate.Print("Triangulation");
simplify.Print("Simplification");
sort.Print("Sorting");
std::cout << outR.NumVert() << " verts and " << outR.NumTri() << " tris"
<< std::endl;
}
#endif
return outR;
}
} // namespace manifold