wave-survival/modules/wave_survival/muzzle_effect.h

15 lines
250 B
C++

#ifndef MUZZLE_EFFECT_H
#define MUZZLE_EFFECT_H
#include "scene/3d/node_3d.h"
class MuzzleEffect : public Node3D {
GDCLASS(MuzzleEffect, Node3D);
static void _bind_methods();
public:
GDVIRTUAL0_REQUIRED(trigger);
};
#endif // !MUZZLE_EFFECT_H