wave-survival/modules/wave_survival
2025-07-31 21:48:20 +02:00
..
__pycache__ feat: initialized template and wrote first gameplay code 2025-07-14 23:03:04 +02:00
enemies feat: implemented avoidance and exposed speed settings to editor 2025-07-22 20:02:33 +02:00
weapons feat: added revolver 2025-07-31 21:47:59 +02:00
config.py feat: initialized template and wrote first gameplay code 2025-07-14 23:03:04 +02:00
damage_box.cpp feat: implemented enemy wretched attack animation and damage boxes 2025-07-22 14:40:57 +02:00
damage_box.h feat: implemented damage box 2025-07-21 23:17:54 +02:00
enemy_body.cpp feat: enemy death and damage effects 2025-07-23 00:24:52 +02:00
enemy_body.h feat: units hold formation while patrolling 2025-07-21 16:50:58 +02:00
health_status.cpp feat: implemented damage to enemies 2025-07-21 20:41:02 +02:00
health_status.h feat: started work on health tracking 2025-07-18 00:46:52 +02:00
hitbox.cpp feat: hit effect scenes are now preloaded 2025-07-28 22:22:48 +02:00
hitbox.h feat: hit effect scenes are now preloaded 2025-07-28 22:22:48 +02:00
hitscan_muzzle.cpp feat: hit effect scenes are now preloaded 2025-07-28 22:22:48 +02:00
hitscan_muzzle.h feat: implemented damage to enemies 2025-07-21 20:41:02 +02:00
interactable.cpp feat: added interactions, demo packs and destructables 2025-07-28 21:17:11 +02:00
interactable.h feat: added interactions, demo packs and destructables 2025-07-28 21:17:11 +02:00
macros.h fix: error caused by preloading blood effect in hitboxes 2025-07-31 21:48:20 +02:00
npc_unit.cpp feat: implemented avoidance and exposed speed settings to editor 2025-07-22 20:02:33 +02:00
npc_unit.h feat: implemented avoidance and exposed speed settings to editor 2025-07-22 20:02:33 +02:00
patrol_path.cpp fix: patrol navigation now first targets the closest point on the path 2025-07-21 15:50:26 +02:00
patrol_path.h fix: patrol navigation now first targets the closest point on the path 2025-07-21 15:50:26 +02:00
player_body.cpp feat: added configuration warnings to player body 2025-07-25 21:06:59 +02:00
player_body.h feat: boxed industrial area sketch with CSG nodes 2025-07-26 22:48:17 +02:00
player_camera.cpp feat: implemented recoil 2025-07-19 14:26:46 +02:00
player_camera.h feat: implemented recoil 2025-07-19 14:26:46 +02:00
player_detector.cpp fix: removed some forgotten print_lines 2025-07-22 13:14:17 +02:00
player_detector.h feat: implemented enemy wretched patrol and chase states 2025-07-21 15:05:02 +02:00
player_input.cpp feat: added interactions, demo packs and destructables 2025-07-28 21:17:11 +02:00
player_input.h feat: added interactions, demo packs and destructables 2025-07-28 21:17:11 +02:00
player_interactor.cpp feat: added interactions, demo packs and destructables 2025-07-28 21:17:11 +02:00
player_interactor.h feat: added interactions, demo packs and destructables 2025-07-28 21:17:11 +02:00
register_types.cpp feat: added revolver 2025-07-31 21:47:59 +02:00
register_types.h feat: initialized template and wrote first gameplay code 2025-07-14 23:03:04 +02:00
SCsub feat: first basic enemy patrolling behaviour 2025-07-20 21:41:22 +02:00
state.cpp feat: defined state and state machine concepts 2025-07-19 20:06:45 +02:00
state.h feat: defined state and state machine concepts 2025-07-19 20:06:45 +02:00
state_machine.cpp fix: state machines now handle being disabled 2025-07-25 01:52:59 +02:00
state_machine.h fix: state machines now handle being disabled 2025-07-25 01:52:59 +02:00
weapon_base.cpp feat: added revolver 2025-07-31 21:47:59 +02:00
weapon_base.h feat: added revolver 2025-07-31 21:47:59 +02:00
weapon_inventory.cpp feat: replace 'fallback weapon' with 'starting weapon' 2025-07-18 00:45:55 +02:00
weapon_inventory.h feat: added interactions, demo packs and destructables 2025-07-28 21:17:11 +02:00