47 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
set export
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BUILD_NAME := "wave_survival"
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build: format
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    # Compiling Editor
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    cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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run: build
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    # Running Editor
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    engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --editor --path project
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release-linux: build
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    # Compiling Linux Release
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    cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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    # Preparing Build Environment
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    sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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    rm -rf build && mkdir build
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    engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Linux" project/project.godot && zip build.zip build/*
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    # Resetting Build Environment
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    touch build/.gitkeep    
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    sed -i "s!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
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    # Completed Linux Release Build
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release-windows: build
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    # Compiling Windows Release
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    cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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    # Preparing Build Environment
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    sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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    rm -rf build && mkdir build
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    engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
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    # Resetting Build Environment
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    touch build/.gitkeep
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    sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
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    # Completed Windows Release Build
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initialize-template projectname:
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    # Initializing Template {{projectname}}
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    sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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    sed "s/change_me/{{projectname}}/" ./justfile
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    mv ./modules/PROJECT ./modules/{{projectname}}
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    # Done Initializing, you will still have to update BUILD_NAME in your justfile
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format:
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    # Formatting Custom Modules
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    clang-format -i $(find modules/ -iname '*.h' -o -iname '*.c' -o -iname '*.hpp' -o -iname '*.cpp' -o -iname '*.hxx' -o -iname '*.cxx')
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