39 lines
1.7 KiB
C
39 lines
1.7 KiB
C
#ifndef GODOT_EXTRA_MACROS_H
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#define GODOT_EXTRA_MACROS_H
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#define PRELOAD_SCENE(m_scene) \
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do { \
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if (Node * node{ m_scene->instantiate() }) { \
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if (Node3D * node_3d{ cast_to<Node3D>(node) }) { \
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node_3d->set_visible(false); \
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} \
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get_tree()->get_current_scene()->add_child(node); \
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node->connect("ready", callable_mp(node, &Node::queue_free)); \
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} \
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} while (0)
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#define BIND_GET_SET(m_property) \
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ClassDB::bind_method(D_METHOD("set_" #m_property, #m_property), \
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&self_type::set_##m_property); \
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ClassDB::bind_method(D_METHOD("get_" #m_property), \
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&self_type::get_##m_property)
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#define BIND_HPROPERTY(m_type, m_property, ...) \
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BIND_GET_SET(m_property); \
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ADD_PROPERTY(PropertyInfo(m_type, #m_property, __VA_ARGS__), \
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"set_" #m_property, "get_" #m_property)
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#define BIND_PROPERTY(m_type, m_property) \
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BIND_GET_SET(m_property); \
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ADD_PROPERTY(PropertyInfo(m_type, #m_property), "set_" #m_property, \
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"get_" #m_property)
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#define GETSET(m_value, ...) \
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{ \
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auto m_value{ get_##m_value() }; \
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__VA_ARGS__ \
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set_##m_value(m_value); \
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}
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#endif // !GODOT_EXTRA_MACROS_H
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