15 lines
250 B
C++
15 lines
250 B
C++
#ifndef MUZZLE_EFFECT_H
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#define MUZZLE_EFFECT_H
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#include "scene/3d/node_3d.h"
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class MuzzleEffect : public Node3D {
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GDCLASS(MuzzleEffect, Node3D);
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static void _bind_methods();
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public:
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GDVIRTUAL0_REQUIRED(trigger);
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};
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#endif // !MUZZLE_EFFECT_H
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