wave-survival/project/objects/enemies/enemy_wretched.tscn

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[gd_scene load_steps=3 format=3 uid="uid://dqlqgk1veyos8"]
[ext_resource type="PackedScene" uid="uid://7esw31b76x4" path="res://assets/models/base_character.blend" id="1_qot2n"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"]
[node name="EnemyWretched" type="EnemyWretched"]
[node name="base_character" parent="." instance=ExtResource("1_qot2n")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_ng1ul")
[node name="StateMachine" type="StateMachine" parent="."]
unique_name_in_owner = true
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
unique_name_in_owner = true
path_desired_distance = 0.25
debug_enabled = true
[node name="PlayerDetector" type="PlayerDetector" parent="."]
unique_name_in_owner = true
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 1.4599279, 0)