42 lines
941 B
C++
42 lines
941 B
C++
#ifndef PLAYER_CAMERA_H
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#define PLAYER_CAMERA_H
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#include "scene/3d/camera_3d.h"
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class PlayerBody;
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class PlayerCamera : public Camera3D {
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GDCLASS(PlayerCamera, Camera3D);
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static void _bind_methods();
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void on_look_input(Vector2 input);
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void lead_weapon(Vector2 movement);
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void update_fov();
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void update_offset();
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void ready();
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void process(double delta);
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protected:
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void _notification(int what);
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public:
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void set_fov_factor(float value);
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float get_fov_factor() const;
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void recoil(float r);
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private:
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float base_fov{ 60.f };
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float fov_factor{ 1.0f };
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Vector3 home{ 0, 0, 0 };
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PlayerBody *body{ nullptr };
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bool was_running{ false };
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double run_bob_time{ 0.0 };
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double run_bob_amplitude{ 0.025 };
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double run_bob_frequency{ 10.0 };
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double run_bob_blend_out{ 0.2 };
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double weapon_lead_limit{ Math::PI * 0.0075 };
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double weapon_lead_speed{ 0.15 };
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Vector3 weapon_lead_rotation{ 0, 0, 0 };
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};
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#endif // !PLAYER_CAMERA_H
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