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__pycache__
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feat: initialized template and wrote first gameplay code
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2025-07-14 23:03:04 +02:00 |
enemies
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feat: implemented avoidance and exposed speed settings to editor
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2025-07-22 20:02:33 +02:00 |
weapons
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feat: added more settings to rifle
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2025-07-19 15:26:55 +02:00 |
config.py
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feat: initialized template and wrote first gameplay code
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2025-07-14 23:03:04 +02:00 |
damage_box.cpp
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feat: implemented enemy wretched attack animation and damage boxes
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2025-07-22 14:40:57 +02:00 |
damage_box.h
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feat: implemented damage box
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2025-07-21 23:17:54 +02:00 |
enemy_body.cpp
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feat: enemy death and damage effects
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2025-07-23 00:24:52 +02:00 |
enemy_body.h
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feat: units hold formation while patrolling
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2025-07-21 16:50:58 +02:00 |
health_status.cpp
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feat: implemented damage to enemies
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2025-07-21 20:41:02 +02:00 |
health_status.h
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feat: started work on health tracking
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2025-07-18 00:46:52 +02:00 |
hitbox.cpp
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feat: enemy death and damage effects
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2025-07-23 00:24:52 +02:00 |
hitbox.h
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feat: enemy death and damage effects
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2025-07-23 00:24:52 +02:00 |
hitscan_muzzle.cpp
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feat: enemy death and damage effects
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2025-07-23 00:24:52 +02:00 |
hitscan_muzzle.h
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feat: implemented damage to enemies
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2025-07-21 20:41:02 +02:00 |
macros.h
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feat: first basic enemy patrolling behaviour
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2025-07-20 21:41:22 +02:00 |
npc_unit.cpp
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feat: implemented avoidance and exposed speed settings to editor
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2025-07-22 20:02:33 +02:00 |
npc_unit.h
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feat: implemented avoidance and exposed speed settings to editor
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2025-07-22 20:02:33 +02:00 |
patrol_path.cpp
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fix: patrol navigation now first targets the closest point on the path
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2025-07-21 15:50:26 +02:00 |
patrol_path.h
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fix: patrol navigation now first targets the closest point on the path
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2025-07-21 15:50:26 +02:00 |
player_body.cpp
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feat: exposed health status getter on player
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2025-07-21 23:17:46 +02:00 |
player_body.h
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feat: exposed health status getter on player
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2025-07-21 23:17:46 +02:00 |
player_camera.cpp
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feat: implemented recoil
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2025-07-19 14:26:46 +02:00 |
player_camera.h
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feat: implemented recoil
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2025-07-19 14:26:46 +02:00 |
player_detector.cpp
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fix: removed some forgotten print_line s
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2025-07-22 13:14:17 +02:00 |
player_detector.h
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feat: implemented enemy wretched patrol and chase states
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2025-07-21 15:05:02 +02:00 |
player_input.cpp
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feat: replace 'fallback weapon' with 'starting weapon'
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2025-07-18 00:45:55 +02:00 |
player_input.h
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feat: replace 'fallback weapon' with 'starting weapon'
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2025-07-18 00:45:55 +02:00 |
register_types.cpp
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feat: implemented damage box
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2025-07-21 23:17:54 +02:00 |
register_types.h
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feat: initialized template and wrote first gameplay code
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2025-07-14 23:03:04 +02:00 |
SCsub
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feat: first basic enemy patrolling behaviour
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2025-07-20 21:41:22 +02:00 |
state.cpp
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feat: defined state and state machine concepts
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2025-07-19 20:06:45 +02:00 |
state.h
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feat: defined state and state machine concepts
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2025-07-19 20:06:45 +02:00 |
state_machine.cpp
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feat: units hold formation while patrolling
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2025-07-21 16:50:58 +02:00 |
state_machine.h
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feat: implemented enemy wretched patrol and chase states
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2025-07-21 15:05:02 +02:00 |
weapon_base.cpp
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feat: implemented basics for weapons
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2025-07-17 12:49:32 +02:00 |
weapon_base.h
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feat: implemented basics for weapons
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2025-07-17 12:49:32 +02:00 |
weapon_inventory.cpp
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feat: replace 'fallback weapon' with 'starting weapon'
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2025-07-18 00:45:55 +02:00 |
weapon_inventory.h
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feat: replace 'fallback weapon' with 'starting weapon'
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2025-07-18 00:45:55 +02:00 |