wave-survival/modules/wave_survival/weapon_base.h

32 lines
615 B
C++

#ifndef WEAPON_BASE_H
#define WEAPON_BASE_H
#include "scene/3d/node_3d.h"
class AnimationPlayer;
class PlayerCamera;
class PlayerBody;
class WeaponBase : public Node3D {
GDCLASS(WeaponBase, Node3D);
static void _bind_methods();
void ready();
protected:
void _notification(int what);
public:
void set_anim(AnimationPlayer *player);
AnimationPlayer *get_anim() const;
PlayerCamera *get_camera() const;
void set_body(PlayerBody *body);
PlayerBody *get_body() const;
private:
AnimationPlayer *anim{ nullptr };
PlayerCamera *camera{ nullptr };
PlayerBody *body{ nullptr };
};
#endif // !WEAPON_BASE_H