wave-survival/modules/wave_survival/hitbox.cpp
2025-07-23 00:24:52 +02:00

34 lines
805 B
C++

#include "hitbox.h"
#include "health_status.h"
#include "macros.h"
void Hitbox::_bind_methods() {
BIND_HPROPERTY(Variant::OBJECT, health, PROPERTY_HINT_NODE_TYPE, "HealthStatus");
BIND_PROPERTY(Variant::FLOAT, damage_modifier);
BIND_HPROPERTY(Variant::OBJECT, impact_effect, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene");
}
void Hitbox::set_health(HealthStatus *value) {
this->health = value;
}
HealthStatus *Hitbox::get_health() const {
return this->health;
}
void Hitbox::set_damage_modifier(float value) {
this->damage_modifier = value;
}
float Hitbox::get_damage_modifier() const {
return this->damage_modifier;
}
void Hitbox::set_impact_effect(Ref<PackedScene> effect) {
this->impact_effect = effect;
}
Ref<PackedScene> Hitbox::get_impact_effect() const {
return this->impact_effect;
}