wave-survival/project/assets/materials/weapons/rifle.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://56reb3m4e6fd"]
[ext_resource type="Texture2D" uid="uid://48j7riad4n6g" path="res://assets/models/weapons/rifle_lee_enfield.jpg" id="1_eg0kj"]
[resource]
resource_name = "rifle"
cull_mode = 2
albedo_texture = ExtResource("1_eg0kj")
metallic = 0.29381442
roughness = 0.6443299
use_z_clip_scale = true
z_clip_scale = 0.2
fov_override = 50.0