wave-survival/modules/wave_survival/patrol_path.h

27 lines
552 B
C++

#ifndef PATROL_PATH_H
#define PATROL_PATH_H
#include "scene/3d/node_3d.h"
class PatrolPath : public Node3D {
GDCLASS(PatrolPath, Node3D);
static void _bind_methods();
void child_added(Node *child);
void child_removed(Node *child);
void enter_tree();
protected:
void _notification(int what);
public:
int point_count() const;
Vector3 point_at(int &index) const;
Vector3 point_at_unchecked(int const index) const;
Vector3 get_closest_point(Vector3 global_position, int *idx);
private:
Vector<Node3D *> path{};
};
#endif // !PATROL_PATH_H