wave-survival/project/objects/weapons/revolver.tscn
2025-07-31 21:47:59 +02:00

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[gd_scene load_steps=2 format=3 uid="uid://cfgwif53qypko"]
[ext_resource type="PackedScene" uid="uid://bkw6pt33nbn2" path="res://assets/models/weapons/revolver.blend" id="1_5ynga"]
[node name="Revolver" type="Revolver" node_paths=PackedStringArray("anim")]
anim = NodePath("revolver/AnimationPlayer")
[node name="revolver" parent="." instance=ExtResource("1_5ynga")]
[node name="Body" parent="revolver/Character/Skeleton3D" index="0"]
layers = 2
[node name="Cube" parent="revolver/Character/Skeleton3D" index="1"]
layers = 2
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="revolver/Character/Skeleton3D" index="2"]
transform = Transform3D(1, -6.350722e-17, 4.732016e-17, 4.732016e-17, 0.95822614, 0.28601173, -6.350722e-17, -0.28601173, 0.95822614, -1.1196792e-16, -0.03667751, 0.009908612)
bone_name = "root"
bone_idx = 39
[node name="HitscanMuzzle" type="HitscanMuzzle" parent="revolver/Character/Skeleton3D/BoneAttachment3D"]
unique_name_in_owner = true
transform = Transform3D(1, 6.3507215e-17, 4.732015e-17, -6.350722e-17, 0.28601167, 0.958226, 4.7320157e-17, -0.958226, 0.28601167, 1.0408685e-17, 0.13487417, -0.03951955)
target_position = Vector3(0, 200, 0)
collision_mask = 6
collide_with_areas = true
spread = 0.03
[editable path="revolver"]