wave-survival/modules/wave_survival/weapons/revolver.h

51 lines
1.2 KiB
C++

#ifndef WEAPONS_REVOLVER_H
#define WEAPONS_REVOLVER_H
#include "wave_survival/hitscan_muzzle.h"
#include "wave_survival/weapon_base.h"
class Revolver : public WeaponBase {
GDCLASS(Revolver, WeaponBase);
static void _bind_methods();
void queue_idle_anim();
void start_running();
void stop_running();
void interrupt_running();
void play_equip_anim();
void shoot();
void cock_hammer();
void on_primary_fire(bool pressed);
void on_alt_mode(bool pressed);
void ready();
void process(double delta);
bool animation_is_idle() const;
protected:
void _notification(int what);
virtual void notify_selected() override;
virtual bool allows_running() const override;
public:
void start_recoil();
void set_single_action_spread(float value);
float get_single_action_spread() const;
void set_double_action_spread(float value);
float get_double_action_spread() const;
private:
float single_action_spread{ 0.01f };
float double_action_spread{ 0.03f };
bool alt_active{ false };
HitscanMuzzle *muzzle{ nullptr };
float recoil_force{ 2.f };
double recoil_time{ 0.1 };
double recoil_timer{ 0.0 };
double run_animation_delay{ 0.3 };
double run_animation_timer{ 0.0 };
};
#endif // !WEAPONS_REVOLVER_H