wave-survival/project/objects/weapons/revolver.tscn

95 lines
5.8 KiB
Text

[gd_scene format=3 uid="uid://cfgwif53qypko"]
[ext_resource type="PackedScene" uid="uid://dmkju5w7mfp65" path="res://assets/models/weapons/revolver.blend" id="1_5ynga"]
[sub_resource type="GDScript" id="GDScript_5ynga"]
script/source = "extends MuzzleEffect
func trigger() -> void:
SoundEventPatchboard.trigger_sound(global_position, 100)
"
[node name="Revolver" type="Revolver" unique_id=1509965416 node_paths=PackedStringArray("anim")]
anim = NodePath("revolver/AnimationPlayer")
max_ammo = 6
loaded_ammo = 6
single_action_spread = 0.015
double_action_spread = 0.04
[node name="revolver" parent="." unique_id=791455988 instance=ExtResource("1_5ynga")]
[node name="Skeleton3D" parent="revolver/Character" parent_id_path=PackedInt32Array(791455988, 1758415020) index="0" unique_id=2110362893]
bones/1/position = Vector3(0.077683, 0.15356629, 0.22951864)
bones/1/rotation = Quaternion(0.5851843, 0.4764963, 0.47324383, -0.45447868)
bones/2/rotation = Quaternion(-0.130586, 0.036996093, 0.61635566, 0.77568316)
bones/3/rotation = Quaternion(0.041782234, 0.11465855, 0.27514967, 0.95362484)
bones/4/rotation = Quaternion(0.14384012, 0.35638994, -0.2608724, 0.8855743)
bones/5/rotation = Quaternion(-0.22070737, 0.14418079, 0.13519567, 0.95510334)
bones/6/rotation = Quaternion(-0.100188054, 0.0017374307, -0.01725145, 0.99481744)
bones/7/rotation = Quaternion(-0.5670921, 0.00026772878, -0.00039003103, 0.82365435)
bones/8/position = Vector3(-0.00024729938, 0.09413031, 0.006029021)
bones/8/rotation = Quaternion(-0.67974395, 0.15276042, 0.07346369, 0.7135934)
bones/9/rotation = Quaternion(-0.5241326, -0.0052551194, 0.008540807, 0.8515776)
bones/10/rotation = Quaternion(-0.45302963, 0.0016381196, -0.0032266802, 0.89148813)
bones/11/position = Vector3(0.019964732, 0.089208744, -0.0011444051)
bones/11/rotation = Quaternion(-0.6447599, 0.17695157, 0.030249286, 0.74300593)
bones/12/rotation = Quaternion(-0.61815894, -0.005842373, 0.008146181, 0.78598917)
bones/13/rotation = Quaternion(-0.28957173, 0.00089087046, -0.0035062514, 0.95714945)
bones/14/rotation = Quaternion(-0.4137267, 0.18337817, -0.055713173, 0.88999933)
bones/15/rotation = Quaternion(-0.56248397, 0.00851621, 0.018579122, 0.82655555)
bones/16/rotation = Quaternion(-0.51711315, -0.0032988975, -0.013025862, 0.85581154)
bones/17/position = Vector3(-0.035217397, 0.031610142, 0.01092668)
bones/17/rotation = Quaternion(-0.4766158, 0.022983566, 0.16551939, 0.8630831)
bones/18/rotation = Quaternion(0.3054513, -0.076055326, -0.15467337, 0.9364782)
bones/19/rotation = Quaternion(0.0080123, 0.013962941, -0.36334667, 0.9315149)
bones/20/position = Vector3(-0.077683, 0.12932053, 0.0004705212)
bones/20/rotation = Quaternion(0.5851843, -0.4764963, -0.47324383, -0.45447868)
bones/21/rotation = Quaternion(-0.054112177, 0.041348223, 0.06595896, 0.9954957)
bones/22/rotation = Quaternion(-0.026361316, 0.047682222, -0.08761911, 0.99466294)
bones/23/rotation = Quaternion(0.0087715145, 0.00401132, -0.04126034, 0.9991019)
bones/25/rotation = Quaternion(-0.00016073987, -2.7729832e-06, 0.017338712, 0.9998497)
bones/26/rotation = Quaternion(-5.533049e-06, 8.158349e-07, 0.00047269202, 0.99999994)
bones/27/rotation = Quaternion(-0.09291299, -0.16547912, 0.03673224, 0.9811394)
bones/28/rotation = Quaternion(9.743209e-05, -2.249952e-06, -0.010027913, 0.9999498)
bones/29/rotation = Quaternion(-3.571963e-05, 1.3003668e-06, 0.0036188553, 0.99999344)
bones/30/rotation = Quaternion(-0.09937216, -0.162095, 0.07714952, 0.9787228)
bones/31/rotation = Quaternion(0.0005252566, -0.0004487199, -0.010014582, 0.99994963)
bones/32/rotation = Quaternion(-0.00018943015, 0.00016181999, 0.0036140762, 0.99999344)
bones/33/rotation = Quaternion(-0.10820272, -0.15602519, 0.111299604, 0.9754798)
bones/35/rotation = Quaternion(-0.008701338, 0.009477453, 0.009525659, 0.9998719)
bones/36/rotation = Quaternion(-0.08824564, -0.15454084, -0.14938323, 0.97263277)
bones/38/rotation = Quaternion(0.012276233, -0.010414393, 0.025581092, 0.99954313)
bones/39/position = Vector3(0.075784564, -0.25414097, -0.44517958)
bones/39/rotation = Quaternion(-0.14452313, 2.8000815e-17, 2.8000815e-17, 0.9895014)
bones/40/position = Vector3(0.018712092, 0.02616787, 0.005937299)
bones/41/rotation = Quaternion(0.13431591, 1.18129094e-07, 1.6011704e-08, 0.99093854)
bones/43/rotation = Quaternion(0.0037203024, 1.1920845e-07, 4.4349532e-10, 0.9999931)
bones/44/rotation = Quaternion(0.9970487, -9.152006e-09, 1.1885747e-07, -0.07677229)
bones/45/position = Vector3(0.012085369, 0.16355935, -0.1564293)
bones/45/rotation = Quaternion(0.8511746, -0.50459415, -0.07369914, -0.124319114)
[node name="Body" parent="revolver/Character/Skeleton3D" index="0" unique_id=1090541227]
layers = 2
[node name="Cube" parent="revolver/Character/Skeleton3D" index="1" unique_id=458527160]
layers = 2
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="revolver/Character/Skeleton3D" index="2" unique_id=1012267645]
transform = Transform3D(1, -6.350722e-17, 4.7320164e-17, 4.7320164e-17, 0.95822614, 0.2860117, -6.350722e-17, -0.2860117, 0.95822614, 0.075784564, -0.25414097, -0.44517958)
bone_name = "root"
bone_idx = 39
[node name="MuzzleEffect" type="MuzzleEffect" parent="revolver/Character/Skeleton3D/BoneAttachment3D" unique_id=1214801832]
transform = Transform3D(1, 0, 0, 0, 0.95768696, -0.28781185, 0, 0.28781185, 0.95768696, 2.4018701e-17, 0.19591203, -0.24464998)
script = SubResource("GDScript_5ynga")
[node name="HitscanMuzzle" type="HitscanMuzzle" parent="." unique_id=1015839339 node_paths=PackedStringArray("muzzle_effect")]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, -4.3711385e-08, 0.9999999, 0, -0.9999999, -4.3711385e-08, 0, 0, 0)
target_position = Vector3(0, 200, 0)
collision_mask = 6
collide_with_areas = true
spread = 0.02
muzzle_effect = NodePath("../revolver/Character/Skeleton3D/BoneAttachment3D/MuzzleEffect")
[editable path="revolver"]