wave-survival/project/objects/weapons/rifle.tscn

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[gd_scene load_steps=3 format=3 uid="uid://ce40pq785yoyi"]
[ext_resource type="PackedScene" uid="uid://bodfxp36t6v36" path="res://assets/models/weapons/rifle.blend" id="1_afgyw"]
[sub_resource type="GDScript" id="GDScript_afgyw"]
script/source = "extends MuzzleEffect
func trigger() -> void:
SoundEventPatchboard.trigger_sound(global_position, 100)
"
[node name="Rifle" type="Rifle" node_paths=PackedStringArray("anim")]
anim = NodePath("rifle/AnimationPlayer")
[node name="rifle" parent="." instance=ExtResource("1_afgyw")]
[node name="Body" parent="rifle/Character/Skeleton3D" index="0"]
layers = 2
[node name="mesh" parent="rifle/Character/Skeleton3D" index="1"]
layers = 2
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="rifle/Character/Skeleton3D" index="2"]
transform = Transform3D(1, -2.0932122e-15, 2.3524223e-18, 2.3525281e-18, 0.0022477505, 0.99999744, -2.0932126e-15, -0.9999974, 0.0022477508, 0.07988295, -0.13953947, -0.33976445)
bone_name = "root"
bone_idx = 39
[node name="MuzzleEffect" type="MuzzleEffect" parent="rifle/Character/Skeleton3D/BoneAttachment3D"]
transform = Transform3D(1, 0, 0, 0, 0.95768696, -0.28781185, 0, 0.28781185, 0.95768696, 2.4018701e-17, 0.19591203, -0.24464998)
script = SubResource("GDScript_afgyw")
[node name="AnimationPlayer" parent="rifle" index="2"]
playback_default_blend_time = 0.1
[node name="HitscanMuzzle" type="HitscanMuzzle" parent="." node_paths=PackedStringArray("muzzle_effect")]
unique_name_in_owner = true
transform = Transform3D(1, -2.0932111e-15, -2.7987948e-18, 2.3525281e-18, -0.00021316158, 0.99999976, -2.0932126e-15, -0.9999997, -0.00021316111, 0, 0, 0)
target_position = Vector3(0, 200, 0)
collision_mask = 6
collide_with_areas = true
spread = 0.003
damage = 3
muzzle_effect = NodePath("../rifle/Character/Skeleton3D/BoneAttachment3D/MuzzleEffect")
[editable path="rifle"]