wave-survival/project/objects/effects/muzzle_flash.tscn

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[gd_scene format=3 uid="uid://l75s41qssbtt"]
[ext_resource type="PackedScene" uid="uid://djrrcxl6xj2bn" path="res://assets/effects/particle_meshes/muzzle_flash.blend" id="1_obte5"]
[node name="MuzzleFlash" type="Node3D" unique_id=1926532223]
[node name="muzzle_flash" parent="." unique_id=1320230612 instance=ExtResource("1_obte5")]
transform = Transform3D(0.6942942, -0.7196913, 0, 0.7196913, 0.6942942, 0, 0, 0, 1, 5.3033233e-05, -6.99535e-05, -0.009353278)
[node name="OmniLight3D" type="OmniLight3D" parent="." unique_id=441714159]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.068469256)
light_intensity_lumens = 56250.0
light_temperature = 2594.0
light_energy = 16.0
light_bake_mode = 0
omni_attenuation = 0.279
[node name="Timer" type="Timer" parent="." unique_id=1595500559]
wait_time = 0.05
one_shot = true
autostart = true
[connection signal="timeout" from="Timer" to="." method="queue_free"]