wave-survival/project/data/environment.tres

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[gd_resource type="Environment" format=3 uid="uid://4jji14qkbqg8"]
[ext_resource type="Shader" uid="uid://cjdshcx4drftt" path="res://shaders/skies/starry_sky.gdshader" id="1_f47mw"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cdyp5"]
shader = ExtResource("1_f47mw")
shader_parameter/background = Color(0.0045994064, 0.005070554, 0.015681552, 1)
shader_parameter/vertical_sections = 20
shader_parameter/star_size = 0.002
shader_parameter/star_falloff = 2.097
shader_parameter/margin = 1.86
[sub_resource type="Sky" id="Sky_oq44f"]
sky_material = SubResource("ShaderMaterial_cdyp5")
[resource]
background_mode = 2
sky = SubResource("Sky_oq44f")
tonemap_mode = 1
ssao_radius = 0.54
ssao_intensity = 3.07
ssao_power = 0.48477024
ssil_radius = 4.47
ssil_intensity = 0.0
sdfgi_enabled = true
sdfgi_use_occlusion = true
sdfgi_bounce_feedback = 1.0
sdfgi_min_cell_size = 0.48828125
sdfgi_y_scale = 0
sdfgi_energy = 2.0
glow_enabled = true
glow_normalized = true
glow_blend_mode = 0
fog_enabled = true
fog_mode = 1
fog_light_color = Color(0, 0, 0, 1)
fog_density = 1.0
fog_sky_affect = 0.0
fog_depth_curve = 1.8113099
fog_depth_begin = 0.0
fog_depth_end = 24.7
adjustment_enabled = true