#ifndef HEADS_UP_DISPLAY_H #define HEADS_UP_DISPLAY_H #include "scene/gui/control.h" class HeadsUpDisplay : public Control { GDCLASS(HeadsUpDisplay, Control); static void _bind_methods(); void on_child_entered(Node *node); void enter_tree(); protected: void _notification(int what); public: void set_reticle_visibility(bool visible); private: Control *reticle{ nullptr }; }; #endif // !HEADS_UP_DISPLAY_H