#include "enemy_rifleman.h" void EnemyRifleman::_bind_methods() { } void EnemyRifleman::on_child_entered() { } void EnemyRifleman::ready() { } void EnemyRifleman::_notification(int what) { if (Engine::get_singleton()->is_editor_hint()) { return; } switch (what) { default: return; case NOTIFICATION_ENTER_TREE: enter_tree(); return; case NOTIFICATION_READY: ready(); return; } }