#ifndef PATROL_PATH_H #define PATROL_PATH_H #include "scene/3d/node_3d.h" class PatrolPath : public Node3D { GDCLASS(PatrolPath, Node3D); static void _bind_methods(); void child_added(Node *child); void child_removed(Node *child); void enter_tree(); protected: void _notification(int what); public: int point_count() const; Vector3 point_at(int &index) const; Vector3 point_at_unchecked(int const index) const; Vector3 get_closest_point(Vector3 global_position, int *idx); private: Vector path{}; }; #endif // !PATROL_PATH_H